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Dworzec.html
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<!doctype html>
<html>
<head>
<title>Dworzec</title> <!-- tytu³ strony -->
<meta charset="ISO-8859-2"> <!-- wybrany zestaw znaków umo¿liwia korzystanie z polskich znaków-->
</head>
<body style="margin: 0;">
<script src="js/three.min.js"></script> <!-- ³adowanie biblioteki z katalogu js-->
<script>
var scena, camera, renderer, balwan, choinka, lawki, pociag1, pociag2, podloga, sciany, sufit, tablica, tory;
var p1=0.1, p2=0.2;
var klawiatura = {};
var gracz = { wysokosc:1.8, speed:0.2, turnSpeed:Math.PI*0.02 };
function init(){
scena = new THREE.Scene();
kamera = new THREE.PerspectiveCamera(90,window.innerWidth/window.innerHeight, 0.1, 1000);
//Œwiat³a dodanie i umiejscowienie
var swiatloPunktowe = new THREE.PointLight( 0xffffff, 2, 15 );
var swiatloPunktowe1 = new THREE.PointLight( 0xffffff, 2, 15 );
scena.add(swiatloPunktowe);
scena.add(swiatloPunktowe1);
swiatloPunktowe.position.set(0, 10, 8);
swiatloPunktowe1.position.set(0, 10, -7);
//£adowanie tekstur
var balwanTextura = new THREE.ImageUtils.loadTexture('tx/snieg.jpg');
var choinkaTextura = new THREE.ImageUtils.loadTexture('tx/Choinka.jpg');
var lawkiTextura = new THREE.ImageUtils.loadTexture('tx/Lawka_drewno.jpg');
var pociagTextura = new THREE.ImageUtils.loadTexture('tx/Pociag.jpg');
var podlogaTextura = new THREE.ImageUtils.loadTexture('tx/Podloga.jpg');
var scianyTextura = new THREE.ImageUtils.loadTexture('tx/Sciany.jpg');
var sufitTextura = new THREE.ImageUtils.loadTexture('tx/Sufit.jpg');
var tablicaTextura = new THREE.ImageUtils.loadTexture('tx/tablica.png');
var toryTextura = new THREE.ImageUtils.loadTexture('tx/tory.jpg');
podlogaTextura.wrapS = podlogaTextura.wrapT = THREE.RepeatWrapping;
sufitTextura.wrapS = sufitTextura.wrapT = THREE.RepeatWrapping;
//Tworzenie materia³ów
var balwanMaterial = new THREE.MeshPhongMaterial({map: balwanTextura});
var choinkaMaterial = new THREE.MeshPhongMaterial({map: choinkaTextura});
var lawkiMaterial = new THREE.MeshPhongMaterial({map: lawkiTextura});
var pociagMaterial = new THREE.MeshPhongMaterial({map: pociagTextura});
var podlogaMaterial = new THREE.MeshPhongMaterial({map: podlogaTextura});
var scianyMaterial = new THREE.MeshPhongMaterial({map: scianyTextura});
var sufitMaterial = new THREE.MeshPhongMaterial({map: sufitTextura});
var tablicaMaterial = new THREE.MeshPhongMaterial({map: tablicaTextura});
var toryMaterial = new THREE.MeshPhongMaterial({map: toryTextura});
//£adowanie obiektów
var loader = new THREE.ObjectLoader;
loader.load( "js/Dworzec.json", function ( loadedObj ) {
//przypisywanie obiektów
balwan = loadedObj.getObjectByName("Balwan");
choinka = loadedObj.getObjectByName("Choinka");
lawki = loadedObj.getObjectByName("lawka");
pociag1 = loadedObj.getObjectByName("pociag1");
pociag2 = loadedObj.getObjectByName("pociag2");
podloga = loadedObj.getObjectByName("Podloga");
sciany = loadedObj.getObjectByName("Sciany");
sufit = loadedObj.getObjectByName("Sufit");
tory = loadedObj.getObjectByName("tory");
tablica = loadedObj.getObjectByName("znak");
//Przypisywanie materia³ów
balwan.material = balwanMaterial;
choinka.material = choinkaMaterial;
lawki.material = lawkiMaterial;
pociag1.material = pociagMaterial;
pociag2.material = pociagMaterial;
podloga.material = podlogaMaterial;
sciany.material = scianyMaterial;
sufit.material = sufitMaterial;
tory.material = toryMaterial;
tablica.material = tablicaMaterial;
//dodawanie obiektów do sceny
scena.add(choinka);
scena.add(lawki);
scena.add(pociag1);
scena.add(pociag2);
scena.add(balwan);
scena.add(podloga);
scena.add(sciany);
scena.add(sufit);
scena.add(tory);
scena.add(tablica);
} );
//Ustawienie kamery
kamera.position.set(0, gracz.wysokosc, -5);
kamera.lookAt(new THREE.Vector3(0,gracz.wysokosc,0));
kamera.position.set(0, 5, 0);
renderer = new THREE.WebGLRenderer( {alpha: true} );
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888, 1);
document.body.appendChild(renderer.domElement);
render();
}
function render(){
requestAnimationFrame(render);
//Poruszanie kamery
if(klawiatura[87]){ // W
kamera.position.x -= Math.sin(kamera.rotation.y) * gracz.speed;
kamera.position.z -= -Math.cos(kamera.rotation.y) * gracz.speed;
}
if(klawiatura[83]){ // S
kamera.position.x += Math.sin(kamera.rotation.y) * gracz.speed;
kamera.position.z += -Math.cos(kamera.rotation.y) * gracz.speed;
}
if(klawiatura[65]){ // A
kamera.position.x += Math.sin(kamera.rotation.y + Math.PI/2) * gracz.speed;
kamera.position.z += -Math.cos(kamera.rotation.y + Math.PI/2) * gracz.speed;
}
if(klawiatura[68]){ // D
kamera.position.x += Math.sin(kamera.rotation.y - Math.PI/2) * gracz.speed;
kamera.position.z += -Math.cos(kamera.rotation.y - Math.PI/2) * gracz.speed;
}
if(klawiatura[37]){ // Strza³ka w lewo
kamera.rotation.y -= gracz.turnSpeed;
}
if(klawiatura[39]){ // Strza³ka w prawo
kamera.rotation.y += gracz.turnSpeed;
}
if(klawiatura[38]){ // Strza³ka w prawo
kamera.position.y += gracz.speed;
}
if(klawiatura[40]){ // Strza³ka w prawo
kamera.position.y -= gracz.speed;
}
//Ruch poci¹gów
if(pociag1.position.z > 55){
pociag1.position.z = -55;
}
pociag1.position.z += p1;
//reflektor11.position.set.(0,0,pociag1.position.z + 5);
if(pociag2.position.z < -55){
pociag2.position.z = 55;
}
pociag2.position.z -= p1;
renderer.render(scena, kamera);
}
function keyDown(event){
klawiatura[event.keyCode] = true;
}
function keyUp(event){
klawiatura[event.keyCode] = false;
}
window.addEventListener('keydown', keyDown);
window.addEventListener('keyup', keyUp);
window.onload = init;
</script>
</body>
</html>