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Time.js
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/**
* Time class
* @class
*/
function Time() {
this._start = 0;
this._now = 0;
this._prev = 0;
this._delta = 0;
this._deltaSeconds = 0;
this._elapsedSeconds = 0;
this._frames = -1;
this._stopped = false;
this._fpsUpdateFrequency = 1000; //1s
this._fpsFrames = 0;
this._fpsTime = 0;
this._fps = 0;
}
/**
* Update time. Used by a Window instance.
* @protected
* @param {Number} now - current time in miliseconds
*/
Time.prototype._update = function(now) {
this._prev = this._now;
this._now = now;
this._delta = this._now - this._prev;
this._deltaSeconds = this._delta / 1000;
this._elapsedSeconds = (this._now - this._start) / 1000;
this._frames++;
if (this._fpsTime > this._fpsUpdateFrequency) {
this._fps = Math.floor(this._fpsFrames / (this._fpsTime / 1000)*10)/10;
this._fpsTime = 0;
this._fpsFrames = 0;
}
else {
this._fpsTime += this._delta;
this._fpsFrames++;
}
}
/**
* Stops updating the time. Used by a Window instance.
* @protected
*/
Time.prototype._stop = function() {
this._stopped = true;
this._delta = 0;
this._deltaSeconds = 0;
this._fpsFrames = 0;
this._fpsTime = 0;
this._fps = 0;
}
/**
* Restarts counting the time. Used by a Window instance.
* @protected
*/
Time.prototype._restart = function(now) {
now = now || 0
this._start = now;
this._now = now;
this._prev = now;
this._delta = 0;
this._frames = 0;
this._stopped = false;
this._deltaSeconds = 0;
this._elapsedSeconds = 0;
this._fpsFrames = 0;
this._fpsTime = 0;
this._fps = 0;
}
/**
* Resumes counting the time. Used by a Window instance.
* @protected
*/
Time.prototype._resume = function(now) {
this._now = now;
this._prev = now;
this._delta = 0;
this._stopped = false;
this._fpsFrames = 0;
this._fpsTime = 0;
this._fps = 0;
}
/**
* Get frame delta time in miliseconds
* @return {Number}
*/
Time.prototype.getDelta = function() {
return this._delta;
}
/**
* Get frame delta time in seconds
* @return {Number}
*/
Time.prototype.getDeltaSeconds = function() {
return this._deltaSeconds;
}
/**
* Get number of seconds since the start of this Timer
* @return {Number}
*/
Time.prototype.getElapsedSeconds = function() {
return this._elapsedSeconds;
}
/**
* Get number of frames since the start of this Timer
* @return {Number}
*/
Time.prototype.getElapsedFrames = function() {
return this._frames;
}
/**
* Get average frames per seconds
* @return {Number}
*/
Time.prototype.getFPS = function() {
return this._fps;
}
module.exports = Time;