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It looks like there is some imprecision somewhere which ends computing the arcos of 1.0000000000000002.
Which fail because the value is expected to be between -1 and 1
The text was updated successfully, but these errors were encountered:
Here is a piece of code reproducing the error:
OGCSphericSystem distance: (OGCPoint xy: #(8.426901532959166 48.942219049707404) ) toPoint: (OGCPoint xy: #(8.426901532959166 48.942219049707404)).
It looks like there is some imprecision somewhere which ends computing the arcos of 1.0000000000000002.
Which fail because the value is expected to be between -1 and 1
The text was updated successfully, but these errors were encountered: