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In this example, the scene initially shows a tweening of the origin of a TileSprite (repeating, between 0 <-> 0.5.
When you click on the canvas, a filter is added/removed to/from the TileSprite.
When the filter is applied, you can clearly see the issue. The texture is offset in a weird way, and the total visible size of the TileSprite shrinks as the origin approaches 0.5.
The text was updated successfully, but these errors were encountered:
Version
Description
When a GameObject has a filter applied (internal or external), mutating the
origin
causes the size and offset of the texture to go wildly wrong.Example Test Code
https://phaser.io/sandbox/9nCjGudu
In this example, the scene initially shows a tweening of the origin of a TileSprite (repeating, between 0 <-> 0.5.
When you click on the canvas, a filter is added/removed to/from the TileSprite.
When the filter is applied, you can clearly see the issue. The texture is offset in a weird way, and the total visible size of the TileSprite shrinks as the origin approaches 0.5.
The text was updated successfully, but these errors were encountered: