v0.9.0 (BETA)
Pre-releaseThis version represents all currently planned changes implemented, but not yet properly play-tested. Some of these changes are highly experimental. Most of the mechanics changes can be turned off or tweaked via included ini files. A pre-release build of sfall 4.* is included in this release, as it has changes required for some new features. It will be removed from later versions when sfall gets a release.
Economy:
- rebalanced barter - buy prices aligned with vanilla prices, sell prices higher at low skill and differ less between merchants
- party members with high barter now give simple discount to prices, instead of overriding player skill
- added more items to town demands
- reduced base price of some high-tier weapons and armor
- massively increased base price of pelts, hides and other animal parts to make trapping and hunting more viable
- reduced price to learn gecko skinning and leather crafting
Combat Mechanics:
- new script-based damage formula (based on vanilla, with few important improvements)
- throwing skill-based damage bonus replaced with a big critical chance multiplier
- added armor penetration based on attack types for melee weapons (thrust vs swing)
- up to 2 unspent AP carry over to the next round (optional)
- bonus move points now awarded to player and NPCs with high AG, adjusted AG of some critters to take advantage (optional)
- added option to have opening inventory cost no AP, but every action cost 2 AP in combat (replaces "drug free uses")
- added script to differentiate bullet distribution (spray) in bursts between weapons
- EMP grenades now stun PA users for 1 turn instead of damaging them
- added kill EXP points reduction based on number of kills per kill type
Combat Balance:
- armor and ammo stats revamped for new formula: AP ammo will now do better against late game armor
- nerfed burst criticals: only a fraction of bullets will retain critical effects (optional)
- rebalanced shotgun shell types to make both crafted types useful
- removed duplet mode from regular shotgun (reserved for Sawed-off variant), but kept the high damage
- new guns: 14mm SMG and .44 lever-action (in shops and on some enemies)
- new ammo types: 7.62mm AP, 12ga Incendiary Shells (replaces "Buckshot" from 0.6.2)
- .223 Pistol is now unique (can only be bought from one person and is back to it's full power)
- Zip Gun, Pipe Rifle, 9mm SMG are distributed in early game
- added Weapon Penetrate to XL70E3
- removed HK G11E & Pulse Pistol from random encounters
- small adjustments to ammo&weapon stats based on data analysis
- revamped bursts: lower burst sizes for most weapons, but damage and spray settings tweaked to compensate
- reverted flamers to use both fuel types and rebalanced them
- rebalanced armor AC and added script to auto-correct for changed armor protos in existing saved games
- slight buff to Dogmeat agility and melee damage
- buffed AG, melee dmg and skills of some melee-oriented human NPCs
- rebalanced melee and throwing weapons, thrust attack costs 1 AP more
Other:
- replaced art of most new items with higher quality rendered original sprites
- crafting system: new UI art, button on main panel, full keyboard navigation, close window button, various bug fixes and improvements
- rebalanced many crafting schematics and added Metal Armor to craft
- added back Russian translation
- replaced all human NPC armor changes with a script (and fixed several issues of wrong armor being applied)
- rewritten most global scripts: fixed some issues and improved compatibility
- all mod configs moved to "mods/ecco" folder
INSTALLATION
-
Install RPU v26 on a clean game installation (installer version is recommended):
https://github.com/BGforgeNet/Fallout2_Restoration_Project/releases/tag/v26 -
Download this archive and extract its contents into the folder where you installed RPU in step 1, overwriting any files. These are updated maps by Pixote for v27, required for EcCo.
https://drive.google.com/file/d/1We_IETFZpbLh4ndGvHvMu0qrCtuFCOQH/view?usp=sharing -
Download the ecco_*.zip archive from artifacts below and extract into the game folder, overwriting files
-
Edit ddraw.ini, find keys listed below, uncomment them if they are commented (with a semicolon) and change values as follows:
DamageFormula=0
ObjCanHearObjFix=1
DerivedStats=sfall\stats.ini
PerksFile=sfall\perks.ini
BooksFile=sfall\books.ini
MovieTimer_artimer1=120
MovieTimer_artimer2=235
MovieTimer_artimer3=350
MovieTimer_artimer4=470
- Start Fallout 2 and enjoy your game!