v0.9.2 hf-1 (BETA)
Pre-release
Pre-release
v0.9.2 hf1:
- Added missing configs to mod's archive.
v0.9.2
Traps:
- new Bear Trap with mechanic for holding critter down for several turns
- remade internal mechanics for simpler scripts and more robust triggering (esp. out of combat)
- replaced linear skill-based damage curve for Spike Traps with critical hit chance (with cripple effects), based on modified vanilla critical roll formula - for ALL traps
- externalized all config to ini file (data/config folder) to allow traps to be easily ported to any game/mod
- slightly buffed explosives damage
- tweaked Modoc Brahmin quest to add delay before dogs attack (allows to prepare traps)
Balance:
- replaced most of the EcCo maps changes with a new "map tweaker" script
- add varius crafting components and remove excessive loot in and around Den & Modoc
- slightly tweaked Tubby & friends to pose more of a threat
- increased frequency for some AI types to use bursts
- slight reduction to town demand multipliers
- removed all changes to Trapper script (Random Encounter) to allow buying and selling pelts with a profit
- various balance tweaks to crafting recipes
- add crafting components and a few new items to random encounter containers
- Vegeir: replaced Assault Rifle reward with Hunting Rifle
Other:
- fixed empty Jo's shop inventory
- changed crafting hotkey back to Ctrl+C (to avoid conflict with party_orders mod)
- better Fix Boy button art
- fixed Geckos and Rats being attracted to food from across the map
- inventory AP cost is also applied when using certain items (such as explosives)
INSTALLATION:
- Install Fallout 2.
- Install RPU v26 from installer: https://github.com/BGforgeNet/Fallout2_Restoration_Project/releases/tag/v26
- Install Maps Updated: https://www.nexusmods.com/fallout2/mods/73
- Install EcCo using the attached installer into game root folder.
- Download and install EcCo hotfix ecco_0.9.2-hf1.zip by unpacking into the same folder where you installed the mod.
Updating from 0.9.0-0.9.1 (ONLY!):
- Remove all player-installed traps you may have from the ground (forgotten traps might bug out after the update), then make a new save.
- Just run the installer on top of the previous installation.
- If you previously installed any extra mods, open file "mods\mods_order.txt" and add directory/file names of those mods to the list. Don't add mods after
rpu_y_ecco.dat
unless specifically instructed to do so.
Talking Heads / THAT
If you want to use Talking Heads mods by Goat_Boy and BlackElectric1:
- Install/update EcCo as described above.
- Download and install Talking heads and patches, following instructions in each archive: https://www.nexusmods.com/fallout2/mods/45 (Main File, Maps Updated Patch, Maps Updated Patch - THAT)
- Open
<game_path>/mods/mods_order.txt
file and make sure to add the following two lines afterrpu_map_update.dat
but beforerpu_y_ecco.dat
:
talking_heads_map_update_patch.dat
talking_heads_map_update_patch_THAT.dat
Companion Expansion
If you want to use Companion Expansion mod by Goat_Boy:
- Install/update EcCo as described above.
- Download Companion Mod https://www.nexusmods.com/fallout2/mods/70 (Main File, version 0.30.0 ONLY!)
- Extract (only!)
x_rpu_companion_expansion.dat
to your<game_path>/mods/
folder. - Download and extract
companion_expansion_0.30.0_ecco_0.9.2_patch.zip
from this page to your game folder. - Open
<game_path>/mods/mods_order.txt
file and make surex_rpu_companion_expansion_ecco_patch.dat
is below bothx_rpu_companion_expansion.dat
andrpu_y_ecco.dat
.