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v0.9.2 hf-1 (BETA)

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@phobos2077 phobos2077 released this 10 Jul 21:43
· 188 commits to master since this release

v0.9.2 hf1:

  • Added missing configs to mod's archive.

v0.9.2

Traps:

  • new Bear Trap with mechanic for holding critter down for several turns
  • remade internal mechanics for simpler scripts and more robust triggering (esp. out of combat)
  • replaced linear skill-based damage curve for Spike Traps with critical hit chance (with cripple effects), based on modified vanilla critical roll formula - for ALL traps
  • externalized all config to ini file (data/config folder) to allow traps to be easily ported to any game/mod
  • slightly buffed explosives damage
  • tweaked Modoc Brahmin quest to add delay before dogs attack (allows to prepare traps)

Balance:

  • replaced most of the EcCo maps changes with a new "map tweaker" script
  • add varius crafting components and remove excessive loot in and around Den & Modoc
  • slightly tweaked Tubby & friends to pose more of a threat
  • increased frequency for some AI types to use bursts
  • slight reduction to town demand multipliers
  • removed all changes to Trapper script (Random Encounter) to allow buying and selling pelts with a profit
  • various balance tweaks to crafting recipes
  • add crafting components and a few new items to random encounter containers
  • Vegeir: replaced Assault Rifle reward with Hunting Rifle

Other:

  • fixed empty Jo's shop inventory
  • changed crafting hotkey back to Ctrl+C (to avoid conflict with party_orders mod)
  • better Fix Boy button art
  • fixed Geckos and Rats being attracted to food from across the map
  • inventory AP cost is also applied when using certain items (such as explosives)

INSTALLATION:

  1. Install Fallout 2.
  2. Install RPU v26 from installer: https://github.com/BGforgeNet/Fallout2_Restoration_Project/releases/tag/v26
  3. Install Maps Updated: https://www.nexusmods.com/fallout2/mods/73
  4. Install EcCo using the attached installer into game root folder.
  5. Download and install EcCo hotfix ecco_0.9.2-hf1.zip by unpacking into the same folder where you installed the mod.

Updating from 0.9.0-0.9.1 (ONLY!):

  1. Remove all player-installed traps you may have from the ground (forgotten traps might bug out after the update), then make a new save.
  2. Just run the installer on top of the previous installation.
  3. If you previously installed any extra mods, open file "mods\mods_order.txt" and add directory/file names of those mods to the list. Don't add mods after rpu_y_ecco.dat unless specifically instructed to do so.

Talking Heads / THAT

If you want to use Talking Heads mods by Goat_Boy and BlackElectric1:

  1. Install/update EcCo as described above.
  2. Download and install Talking heads and patches, following instructions in each archive: https://www.nexusmods.com/fallout2/mods/45 (Main File, Maps Updated Patch, Maps Updated Patch - THAT)
  3. Open <game_path>/mods/mods_order.txt file and make sure to add the following two lines after rpu_map_update.dat but before rpu_y_ecco.dat:
talking_heads_map_update_patch.dat
talking_heads_map_update_patch_THAT.dat

Companion Expansion

If you want to use Companion Expansion mod by Goat_Boy:

  1. Install/update EcCo as described above.
  2. Download Companion Mod https://www.nexusmods.com/fallout2/mods/70 (Main File, version 0.30.0 ONLY!)
  3. Extract (only!) x_rpu_companion_expansion.dat to your <game_path>/mods/ folder.
  4. Download and extract companion_expansion_0.30.0_ecco_0.9.2_patch.zip from this page to your game folder.
  5. Open <game_path>/mods/mods_order.txt file and make sure x_rpu_companion_expansion_ecco_patch.dat is below both x_rpu_companion_expansion.dat and rpu_y_ecco.dat.