diff --git a/binary/dlls/gamerules.cpp b/binary/dlls/gamerules.cpp index a7163f7b..7c0a9e0c 100644 --- a/binary/dlls/gamerules.cpp +++ b/binary/dlls/gamerules.cpp @@ -437,7 +437,7 @@ AgGameRules* InstallGameRules(void) -#ifndef AG_NO_CLIENT_DLL +/*#ifndef AG_NO_CLIENT_DLL //Detect CTF maps. if (AgIsCTFMap(STRING(gpGlobals->mapname))) { @@ -453,7 +453,7 @@ AgGameRules* InstallGameRules(void) if (sGametype != "dom") CVAR_SET_STRING("sv_aura_gamemode", "dom"); } -#endif +#endif*/ //Execute my rules just before allocating what class to use. //This ensures that all is set correctly. Server.cfg can override my vars with no trouble.