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server.cfg
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server.cfg
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// == Server Configuration ==
// This runs everytime the server changes level.
// Don't use this for banning weapons, setting timelimits, etc. See the gamemode configurations in the gamemodes folder and the User Manual in the Manual folder for info.
// For startup settings, see startup_server.cfg
// COMMAND VALUE FUNCTION/COMMENT
rcon_password "" //Rcon (remote control) password. Players set the command value to the password in their clients and they'll have access to control the server.
hostname "ZAMNHLMP 2.9" //Server name
sv_password "" //Password for players. Leave two quotation marks ("") there for no password.
sv_contact "[email protected]" //Replace this with your own email.
mapcyclefile "default" //The mapcycle file to use.
sv_wateramp 0 //Set the wave height to 0, or else maps that don't set it will go wild
pausable 0 //A pretty important CVar, since it makes your server unpausable by clients. Don't change this to 1 unless you like screwed up games.
port "27015" //Don't change this either. 27015 is the main port for dedicated and listen servers.
sv_airaccelerate 100 //ZAMNHLMP default.
sv_rollangle 0 //Disables the serverside rollangle.
sv_allow_download 1 //Allows for clients to download from the server.
sv_allow_upload 1 //Allows for server to transfer files to FTP server for FastDL or to go straight to clients.
sv_allow_shaders 1 //Allow shaders (disable this if you care about preventing players from cheating by modifying shaders)
sv_clienttrace 3.5 //Player bounding boxes (collisions, not clipping)
exec listip.cfg; exec banned.cfg //Load banned player files