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RELEASES
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v0.3.8 - 2009/03/31
- Fixed binary
v0.3.7 - 2009/03/31
- Improved controls (auto-pick of boots, navigation is done with tabs,
you don't need to press the buttons as much to move)
- Added buttons in the UI
- The current dir is added by default to the ADVENTURE_PATH
v0.3.6 - 2009/03/20
- Cleaner debian package
- Added 'chess' plugin
- Added example level for the 'chess' plugin
v0.3.5a - 2009/03/08
- Editor is runnable again
- Added undo to the editor
- Documentation about the editor
v0.3.4 - 2009/03/02
- Fixed Debian package (was still dependant on gems, actually)
- Adventures can be loaded separately
- Documentation
v0.3.3 - 2008/10/22
- Fixed INSTALL file
- Added delays in SDL display and input methods to try and fix
CPU at 100%
- Improved documentation
v0.3.2 - 2008/10/05
- Moved from GOSU to SDL
- No more dependency on gems !
- Added commands to display help and version in command line
v0.3.1 - 2008/10/01
- Everything is now distributed with one task (doc, debian package, tar.gz, etc...)
- Debian packaging should work
v0.3.0 - 2008/09/24
- Improved water plugin
- Introduced switches
- Hint mode, and help
- Improved demo adventure
v0.2.0 - 2008/09/14
- Convention over configuration (level / puzzle naming)
- Easier to define boots, cells, tools, story, etc... with metaprogramming
- Notification system
- Quote system
- Began documentation
- Created a nice demo
v0.1.0 - 2008/08/24
- Initial version that I can show to the world without feeling too
shamefull.
- Sort-of working puzzle system, plugin system, the editor can
open adventure files, and you can edit individual levels. Some
plugins are even started ! Definitely a lot to do...