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Atlases in Sfx.ini are played backwards #5881

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Miner34dev opened this issue Aug 2, 2024 · 1 comment
Open

Atlases in Sfx.ini are played backwards #5881

Miner34dev opened this issue Aug 2, 2024 · 1 comment

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@Miner34dev
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Observed behaviour

Image atlases are played from bottom right to up left.

Expected behaviour

Image atlases should (at least, the default explosion.dds seems to be made to) be played from up left to bottom right.

Steps to reproduce

  • Create a custom image atlas with a clearly different beginning and end, then edit Sfx.ini to match it (here are both of my files for testing: explosion_custom.zip).
  • Start Pioneer
  • Blow up yourself / another ship

My pioneer version (and OS): Pioneer 2024-03-14 (didn't test the newest version yet, but didn't find anything about this here so i guess it's the same) on Garuda Linux, system last updated today.

@fluffyfreak
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I think this was me making the classic OpenGL texture origin mistake!

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