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Editor Binary and Prerequisites #5611
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sturnclaw
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pioneerspacesim:master
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sturnclaw:editor-prerequisite
Aug 26, 2023
Merged
Editor Binary and Prerequisites #5611
sturnclaw
merged 14 commits into
pioneerspacesim:master
from
sturnclaw:editor-prerequisite
Aug 26, 2023
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Allows for finer-grained initialization and more control over the startup process. Also move profiler setup handling to GuiApplication.
Adds a standalone editor binary for tools that shouldn't live inside of the game application.
UndoSystem keeps a consistent view of an application's state by a series of UndoEntries representing user modifications of application state. UndoSteps represent individual data changes and allow the system to be very flexible in how undo entries are composed. UndoStepType.h provides some common helper UndoStep implementations for managing variable state.
Minimal "editor app" framework for window control + dependency injection. ViewportWindow handles the dirty work of embedding a rendering context inside a resizeable ImGui window and managing input.
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This pull request adds the basic foundations to support an editor / mod tools pipeline for Pioneer. A new editor binary contains the modelviewer, and provides a framework for common editor paradigms. A fully-functional undo system is provided, as well as various helpers for rendering edit interfaces for various property types.
On its own, this PR does little but change the invocation of the modelviewer from
pioneer -mv
toeditor -mv
, but sets the foundation for several branches that will be landing soon which improve the content creation experience for Pioneer, the most notable of which is the new System Editor tool.TODO: