You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
My little raytracer, written in Rust, was created to gain first experience with Rust. It was fun 🤖
@@ -17,3 +20,14 @@ The output image is being written in the text format PPM to the standard output
17
20
```
18
21
cargo run > image.ppm
19
22
```
23
+
24
+
# Output
25
+
26
+
You can easily change the geometry (as long as you want spheres or planes) and the light configuration in main.rs as well as raytracing parameters like
27
+
- number of rays per pixel (monte carlo sampling, average value is taken)
28
+
- number of rays for each global illumination computation on a surface hit point
29
+
- resolution of output image
30
+
31
+
This is what it renders with the current configuration:
0 commit comments