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I'd thought about this problem before, but it was way back in Godot 3, where you could just change the filter in the texture's import settings. That doesn't work anymore.
I'll add a config option which lets you change the texture filter. This could affect how the UI looks too, but in typical usage it should make no difference.
Basicly, I want to show a texture with SamplerFilter.Nearest
I saw there is a samplerstate in
Internal/RdRenderer.cs
file. which writesSamplerFilter.Linear
But as I'm using GDScript, changing it seems takes no effect.
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