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When running Godot applications that use resized viewport for graphics, i expected the ImGui interface to display as normal, but didn't expect the interface to actually look pixelated instead.
When i look at the console, there's a error: imgui-godot: scale mode viewport is unsupported
How do i use ImGui on resized viewports?
The text was updated successfully, but these errors were encountered:
It's not possible to support viewport scaling, but you can achieve a very similar effect by using stretch mode disabled, and putting your entire game in a SubViewport instead. Attached a project which shows the basics of how you might set that up.
When running Godot applications that use resized viewport for graphics, i expected the ImGui interface to display as normal, but didn't expect the interface to actually look pixelated instead.
When i look at the console, there's a error:
imgui-godot: scale mode
viewportis unsupported
How do i use ImGui on resized viewports?
The text was updated successfully, but these errors were encountered: