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FMP logic gates and rotation #189

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masterzh opened this issue Apr 28, 2016 · 6 comments
Open

FMP logic gates and rotation #189

masterzh opened this issue Apr 28, 2016 · 6 comments

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@masterzh
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FMP logic gates issues (any carriage):

  • When rotated horizontally they reset their rotation.
  • When rotated vertically logic gates break.

I will check cables and rednet and update this issue.

thanks

@planetguy32
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Have you seen this with BluePower, Project:Red or both?

@masterzh
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Project:Red and immibis RedLogic. (Blue Power gates are kind of derping)

planetguy32 added a commit that referenced this issue May 8, 2016
I haven't exhaustively tested this, but I think it puts things in the
right orientations. I'm not sure if it's an artifact of my test
structure, but it might be messing up the parts of the logic tile. Let
me know if anything fails to rotate properly (I need before and after
orientations to find the table entry that's wrong).
@planetguy32
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I've made a first draft of Project:Red tiles. I've looked at BluePower ones as well, but they seem trickier to deal with.

@masterzh
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masterzh commented May 27, 2016

Both issues are still present with provided "RemainInMotion-2.8.10".(16.5.2016)

Mod list:

Forge 10.13.4.1558-1.7.10

CodeChickenLib-1.7.10-1.1.3.136-universal
ForgeMultipart-1.7.10-1.2.0.345-universal
ForgeRelocation-1.7.10-0.0.1.4-universal
ForgeRelocationFMP-1.7.10-0.0.1.2-universal

RemainInMotion-2.8.10
PlanetguyLib-1.9.1

ProjectBlue-1.1.6-mc1.7.10
QmunityLib-1.7.10-0.1.114-universal

BluePower-1.7.10-0.2.962-universal

MrTJPCore-1.1.0.33-universal
ProjectRed-1.7.10-4.7.0pre12.95-Base
ProjectRed-1.7.10-4.7.0pre12.95-Compat
ProjectRed-1.7.10-4.7.0pre12.95-Fabrication
ProjectRed-1.7.10-4.7.0pre12.95-Integration
ProjectRed-1.7.10-4.7.0pre12.95-Lighting
ProjectRed-1.7.10-4.7.0pre12.95-Mechanical
ProjectRed-1.7.10-4.7.0pre12.95-World

CodeChickenCore-1.7.10-1.0.7.47-universal
NotEnoughItems-1.7.10-1.0.5.120-universal

1. Attached logic gate moving from original space/position to new one while rotating either horizontal or vertical get destroyed.
Use created save/map to test.(including all mods)
http://www.mediafire.com/download/r9644d7q0css9sp/minecraft.zip

http://i.imgur.com/I1GqbEE.jpg
Pressing button all logic gates break.

2. Rotating logic gates while they dont change original space/position keep facing original general direction instead of corresponding/matching the rotation.

@planetguy32
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I have Project:Red gates handled, but I don't have any other mod - each stores its heading data in a separate format.

  1. I reproduced this issue successfully, now let's see what's going on...
  2. Which gate are you using, and what direction are you facing, in the screenshot?

@masterzh
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masterzh commented May 30, 2016

On picture same as in gamesave are Project Red gates. Mentioned behavior was the same for all tested types of gates. Blue power as far as i tried behave the same. Whenever gate doesnt move only rotate it doesn't update direction and keep facing the original one.
https://i.imgur.com/nvGh6KI.jpg

  • It doesnt matter if clockwise or opposite side.
  • On picture are only scenarios rotating gate facing up and to the west. However this apply to all directions.

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