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FMP logic gates and rotation #189
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Have you seen this with BluePower, Project:Red or both? |
Project:Red and immibis RedLogic. (Blue Power gates are kind of derping) |
I haven't exhaustively tested this, but I think it puts things in the right orientations. I'm not sure if it's an artifact of my test structure, but it might be messing up the parts of the logic tile. Let me know if anything fails to rotate properly (I need before and after orientations to find the table entry that's wrong).
I've made a first draft of Project:Red tiles. I've looked at BluePower ones as well, but they seem trickier to deal with. |
Both issues are still present with provided "RemainInMotion-2.8.10".(16.5.2016) Mod list: Forge 10.13.4.1558-1.7.10 CodeChickenLib-1.7.10-1.1.3.136-universal RemainInMotion-2.8.10 ProjectBlue-1.1.6-mc1.7.10 BluePower-1.7.10-0.2.962-universal MrTJPCore-1.1.0.33-universal CodeChickenCore-1.7.10-1.0.7.47-universal 1. Attached logic gate moving from original space/position to new one while rotating either horizontal or vertical get destroyed. http://i.imgur.com/I1GqbEE.jpg 2. Rotating logic gates while they dont change original space/position keep facing original general direction instead of corresponding/matching the rotation. |
I have Project:Red gates handled, but I don't have any other mod - each stores its heading data in a separate format.
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On picture same as in gamesave are Project Red gates. Mentioned behavior was the same for all tested types of gates. Blue power as far as i tried behave the same. Whenever gate doesnt move only rotate it doesn't update direction and keep facing the original one.
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FMP logic gates issues (any carriage):
I will check cables and rednet and update this issue.
thanks
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