Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Particle Wall #109

Open
DaCodaHUB opened this issue Jul 8, 2020 · 1 comment
Open

Particle Wall #109

DaCodaHUB opened this issue Jul 8, 2020 · 1 comment

Comments

@DaCodaHUB
Copy link

Is there a way to create a wall so the particles would be stopped or bounced off?

@plattysoft
Copy link
Owner

That was never implemented. AFAIK This is not implemented in any particle system. Particles are meant to be very simple, if we add any collision detect / physics, the amount of computation per cycle becomes too much to keep and draw a large number of them smoothly.
You might want to check some proper Game Engine and use actual bodies, maybe AndEngine with the Box2D support, or maybe something else that is newer.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants