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I'm not sure this library is the best fit for creating a live wallpaper.
The goal of the library is to use particle systems on standard Android views. As a result of that, the rendering is not really optimized, it is meant to be used sparsely.
I suggest you to use a proper OpenGL engine to make a live wallpaper, AndEngine has some examples about that.
Hi everybody!
How to create effect fireworks for set wallpaper using Leonids library?
I was trying to do it, but I could not do it.
Thanks for all the answers from you guys!
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