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Add initial support for 3D Gaussian Splatting #244
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Co-authored-by: Will Eastcott <[email protected]>
Co-authored-by: Will Eastcott <[email protected]>
const zMinMax = minmax(z); | ||
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const aabb = new BoundingBox(); | ||
aabb.setMinMax(new Vec3(xMinMax[0], yMinMax[0], zMinMax[0]), new Vec3(xMinMax[1], yMinMax[1], zMinMax[1])); |
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you could probably just use Bounds.computeMinMax
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Amazing!! 🚀
I added a slightly hacky camera focal point calculatoin so zooming the camera in takes you to the center of interest. |
Please list references used to create this as well. |
This PR adds initial support for rendering Guassian Splats in the model-viewer.
The bicycle scene in model-viewer:

This PR adds the following
Limitations
Next Steps
References