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tween composition. #27
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Is not possible to chain tweens at the moment? Or is this something different? |
I think I made a misleading title, didn't explain myself well. Yes, I can chain tweens as it is, but I'd like to have a single entity that can register all tweens and play them as a single animation. |
I'm not sure if understand the difference here. You can chain the tweens together then play at a later stage in the code |
eg
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Oh....wonderful. My bad. This implementation is better than Phaser3's. |
Actually, I think I'm wrong in this. Tweens can't be chained in a quick test. The methods can but not the tween. |
Oh. Ok lol. Being able to chain them would be cool. |
A current workaround is to do the following which is not great syntactically:
Example: https://playcanvas.com/editor/scene/1194337 Press 1 |
Please see Phaser3's timeline. It's possible to chain tweens. I find it very useful and much easier to work with when you intend that all of your tweens be a single animation in sequence.
Don't confuse with my timeline request.
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