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osi_trafficupdate.proto
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osi_trafficupdate.proto
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syntax = "proto2";
option optimize_for = SPEED;
import "osi_version.proto";
import "osi_common.proto";
import "osi_object.proto";
import "osi_hostvehicledata.proto";
package osi3;
//
// \brief The traffic update message is provided by traffic participant
// models to provide updates to their position, state and future
// trajectory back to the simulation environment. The message is
// designed to update data of exactly one traffic participant,
// optionally with an attached trailer.
//
// \note For reasons of convenience and consistency, the updated
// information is provided as a MovingObject. Certain fields of this
// sub-message are not required to be set and will be ignored by the
// simulation environment, because they are static information.
// Instead of creating a separate message type for only the non-static
// information, re-use existing message.
//
message TrafficUpdate
{
// The interface version used by the sender (traffic participant model).
//
// \rules
// is_set
// \endrules
//
optional InterfaceVersion version = 1;
// The data timestamp of the simulation environment. Zero time is arbitrary
// but must be identical for all messages. Zero time does not need to
// coincide with the UNIX epoch. Recommended is the starting time point of
// the simulation.
//
// \note For moving object update data the timestamp coincides both with
// the notional simulation time the data applies to and the time it was sent.
// There is no inherent latency for moving object update data, as opposed
// to sensor data.
//
// \rules
// is_set
// \endrules
//
optional Timestamp timestamp = 2;
// Updated traffic participant data
//
// \note It is not expected that static fields are populated. If they
// are, they may be ignored by the receiver of this message, for example, dimensions,
// or vehicle category. All dynamic fields should be populated where known,
// for example, velocity, light states, or future trajectory.
//
// \note The field is repeated because it is possible to have a trailer attached to
// a vehicle, see MovingObject::VehicleClassification::has_trailer and
// MovingObject::VehicleClassification::trailer_id.
//
repeated MovingObject update = 3;
// Internal state for each vehicle.
//
// This is an optional field as internal state may not be known or relevant,
// for example, a trailer might not have any internal state.
// It is also allowed to only specify internal_state for a subset of the
// objects referenced in the update.
//
// \note This covers any information which cannot be externally perceived
// and therefore cannot be included in messages available in ground truth.
//
// \note The id field from this should match the id in the update field
// above where the same vehicle is being referenced.
//
repeated HostVehicleData internal_state = 4;
}