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Grading.txt
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#Grading Report
## Author
Phillip McIntyre
3/5/2015
### Requirements
* 3 Levels
2D: Forest.js, Glade.js, Dark.js levels
Parallax: Sun.png, Clouds.png, Mountains.png, Sky.png
parallax layers.
Top-Down: overworld1.js, overworld2.js levels
Camera View Focus: main.js, lines 94-103
* Splash Screen
Contains hand-drawn art with game logo.
Also has a screen afterwards that set up the game premise.
*Sprite - Main Player
Dynamic: 36 sprite frames for 2D Hero, plus 10 for
Top-Down Hero
* Enemy Sprites
Static/Dynamic: All sprites have moving animations and are
not static. One enemy shoots back at the player. The others
do high amounts of damage when they hit the player.
*Types of Attack
Sword/Shield, Fireball, Lightning, Jump-on-Head (like Mario)
* Player Attributes
Health Bar in top left, weapon icon, number of lives
*Box2D
Player and Enemy death explosions implemented inn Box2D
* Documentation
Combined README.md and REPORT.txt. Screenshots located
in ./media/ScreenShots folder.