From 0a3ab4fe560448123944138e96535d184d10ac55 Mon Sep 17 00:00:00 2001 From: JoshQuake Date: Mon, 17 Jun 2024 15:39:54 -0700 Subject: [PATCH] Send2UE 2.4.5 and UE2Rigify 1.6.4 Release Notes --- send2ue/__init__.py | 2 +- send2ue/release_notes.md | 14 ++++++++------ ue2rigify/__init__.py | 4 ++-- ue2rigify/release_notes.md | 14 ++++++++++---- 4 files changed, 21 insertions(+), 13 deletions(-) diff --git a/send2ue/__init__.py b/send2ue/__init__.py index abae6eaf..2d0f0ffc 100644 --- a/send2ue/__init__.py +++ b/send2ue/__init__.py @@ -13,7 +13,7 @@ bl_info = { "name": "Send to Unreal", "author": "Epic Games Inc (now a community fork)", - "version": (2, 4, 4), + "version": (2, 4, 5), "blender": (3, 6, 0), "location": "Header > Pipeline > Send to Unreal", "description": "Sends an asset to the first open Unreal Editor instance on your machine.", diff --git a/send2ue/release_notes.md b/send2ue/release_notes.md index a7c778f8..5ab91362 100644 --- a/send2ue/release_notes.md +++ b/send2ue/release_notes.md @@ -1,12 +1,14 @@ +## Major Changes +* Combined support for Blender 3.6 and 4.1 + ## Minor Changes -* Updated FBX mesh export to Blender 4.0 - * [699](https://github.com/EpicGamesExt/BlenderTools/pull/699) -* Updated FBX anim export to Blender 4.0 - * [706](https://github.com/EpicGamesExt/BlenderTools/pull/706) -* Removed (?i) from lod regex value in default settings template +* Updated handling of global flags in lod_regex + * [9](https://github.com/poly-hammer/BlenderTools/pull/9) +* Added Apply Groom Modifiers extension + * [18](https://github.com/poly-hammer/BlenderTools/pull/18) ## Special Thanks -@universalconquistador, @JoshQuake +@jack-yao91 for his major contributions to support the continued development of this addon! ## Tests Passing On * Blender `3.6`, `4.1` (installed from blender.org) diff --git a/ue2rigify/__init__.py b/ue2rigify/__init__.py index 2811cc55..ad724861 100644 --- a/ue2rigify/__init__.py +++ b/ue2rigify/__init__.py @@ -13,8 +13,8 @@ "name": "UE to Rigify", "author": "Epic Games Inc (now a community fork)", "description": "Allows you to drive a given rig and its animations with a Rigify rig.", - "version": (1, 6, 3), - "blender": (3, 3, 0), + "version": (1, 6, 4), + "blender": (3, 6, 0), "location": "3D View > Tools > UE to Rigify", "wiki_url": "https://poly-hammer.github.io/BlenderTools/ue2rigify", "warning": "", diff --git a/ue2rigify/release_notes.md b/ue2rigify/release_notes.md index 80c9b0b3..da10c0eb 100644 --- a/ue2rigify/release_notes.md +++ b/ue2rigify/release_notes.md @@ -1,7 +1,13 @@ -### Minor Changes -* Added validation to ensure source rig has a scale of 1. - * [601](https://github.com/EpicGamesExt/BlenderTools/issues/601) +## Major Changes +* Added support for Blender 4 + * [15](https://github.com/poly-hammer/BlenderTools/pull/15) +## Minor Changes +* Added UE5 mannequin templates + * [15](https://github.com/poly-hammer/BlenderTools/pull/15) + +## Special Thanks +* @gzmuszynski (Rig Templates) ## Tests Passing On -* Blender `3.5` (installed from blender.org) +* Blender `3.6`, `4.1` (installed from blender.org) \ No newline at end of file