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Releases: poly-hammer/BlenderTools

Send to Unreal 2.4.6

31 Jul 00:00
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Patch Changes

  • MacOS and Linux support
  • Combined mesh rotations fixed
  • Blender 4.2 support
  • Strip numbers from duplicate mesh sockets
  • Fixed scaling with Use Object Origins

Special Thanks

@jack-yao91, @JoshQuake
and @goatilus, @xBaaDf00d for helping test on MacOS

Tests Passing On

  • Blender 3.6, 4.0, 4.1, 4.2 (installed from blender.org)
  • Unreal 5.3, 5.4

UE to Rigify 1.7.0

31 Jul 00:00
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Minor Changes

  • Added custom template location support

Patch Changes

  • Removed legacy undo

Special Thanks

Tests Passing On

  • Blender 3.6, 4.0, 4.1, 4.2 (installed from blender.org)

UE to Rigify 1.6.4

17 Jun 23:28
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Major Changes

  • Added support for Blender 4

Minor Changes

  • Added UE5 mannequin templates

Special Thanks

Tests Passing On

  • Blender 3.6, 4.1 (installed from blender.org)

Send to Unreal 2.4.5

17 Jun 23:28
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Major Changes

  • Combined support for Blender 3.6 and 4.1

Minor Changes

  • Updated handling of global flags in lod_regex
  • Added Apply Groom Modifiers extension

Special Thanks

Tests Passing On

  • Blender 3.6, 4.1 (installed from blender.org)
  • Unreal 5.3, 5.4

Send to Unreal 2.4.4

12 Jun 21:10
dc73b54
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Minor Changes

  • Updated FBX mesh export to Blender 4.0
  • Updated FBX anim export to Blender 4.0
  • Removed (?i) from lod regex value in default settings template

Special Thanks

@universalconquistador, @JoshQuake

Tests Passing On

  • Blender 3.6, 4.1 (installed from blender.org)
  • Unreal 5.3, 5.4

UE to Rigify 1.6.3

05 Jun 02:55
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Minor Changes

  • Added validation to ensure source rig has a scale of 1.

Tests Passing On

  • Blender 3.6 (installed from blender.org)

Send to Unreal 2.4.3

05 Jun 02:55
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Minor Changes

  • Added collections as folder support for 'send to disk'
  • Fixed Validation that detects invalid material assigned to polygon.
  • Fixed export with object origin causes some collisions to be offset bug
  • Fixed use object origin with combine meshes bug

Special Thanks

@SalamiArmi, @namrog84

Tests Passing On

  • Blender 3.3, 3.6 (installed from blender.org)
  • Unreal 5.3