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no need for this to be a protocol level thing, just on the client is fine, but having speakers in a voice call come from different directions may help with overstimulation / recognising speakers
The text was updated successfully, but these errors were encountered:
https://dl.acm.org/doi/10.1145/365024.365092
(audiences subjectively prefer spatial audio and are indifferent to visualisations; does this carry over to active participation in voice calls?)
purely anecdotally, speaking to multiple neurodivergent people that experience overstimulation mention that spatial audio helps to reduce the effects of it (they drew a comparison between vrchat and discord voice calls)
no need for this to be a protocol level thing, just on the client is fine, but having speakers in a voice call come from different directions may help with overstimulation / recognising speakers
The text was updated successfully, but these errors were encountered: