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With the environment variable PROTON_NO_GLSL=1 you can tell wine to disable GLSL shaders and use ARB shaders instead which might reduce stuttering in games with wined3d. Usually favours nvidia graphics drivers.
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Submodule wine
updated
3 files
+1 −0 | programs/winecfg/resource.h | |
+21 −0 | programs/winecfg/staging.c | |
+1 −0 | programs/winecfg/winecfg.rc |