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“[Fibre] error occurred:
Could not initialise WebGL”
That’s all it says if you try to click any of the links on README.md when using Safari on iOS 12. Safari has supported WebGL since iOS 8. Same thing happens with Chrome on iOS.
Looks really cool from the images though! I look forward to trying it on my desktop sometime.
Most likely this is due to the code currently requiring support for WebGL 2, and AFAIK support for that is still non-existent on iOS (see e.g. this table: https://caniuse.com/#feat=webgl2 )
That's a pity, but I didn't really intend the app to be usable on mobile devices anyway -- the dropdown UI, and the mouse controls, would be pretty clunky to navigate with fingers I think.
Some mobile friendly, iOS-compatible thing which can at least render and explore an existing system on e.g. iPad (if not alter it much) might be nice to have though. Will look into it.
Jamie, this looks cool. But all I get is
“[Fibre] error occurred:
Could not initialise WebGL”
That’s all it says if you try to click any of the links on README.md when using Safari on iOS 12. Safari has supported WebGL since iOS 8. Same thing happens with Chrome on iOS.
Looks really cool from the images though! I look forward to trying it on my desktop sometime.
PS: I confirmed that other WebGL demos do work in my browser, e.g. those at https://blog.tojicode.com/p/demos.html?m=1
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