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Mystery (Round 1, ADL)

Domain Description

There is a planar graph of nodes. At each node are vehicles, cargo items, and some amount of fuel. Objects can be loaded onto vehicles (up to their capacity), and the vehicles can move between nodes; but a vehicle can leave a node only if there is a nonzero amount of fuel there, and the amount decreases by one unit. The goal is to get cargo items from various nodes to various new nodes. To disguise the domain, the nodes were called emotions, the cargo items were pains, the vehicles were pleasures, and fuel and capacity numbers were encoded as geographical entities.

Authors

Drew McDermott

Original File Names

file original name
domain.pddl mystery-adl.pddl
instance-1.pddl prob01.pddl
instance-2.pddl prob02.pddl
instance-3.pddl prob03.pddl
instance-4.pddl prob04.pddl
instance-5.pddl prob05.pddl
instance-6.pddl prob06.pddl
instance-7.pddl prob07.pddl
instance-8.pddl prob08.pddl
instance-9.pddl prob09.pddl
instance-10.pddl prob10.pddl
instance-11.pddl prob11.pddl
instance-12.pddl prob12.pddl
instance-13.pddl prob13.pddl
instance-14.pddl prob14.pddl
instance-15.pddl prob15.pddl
instance-16.pddl prob16.pddl
instance-17.pddl prob17.pddl
instance-18.pddl prob18.pddl
instance-19.pddl prob19.pddl
instance-20.pddl prob20.pddl
instance-21.pddl prob21.pddl
instance-22.pddl prob22.pddl
instance-23.pddl prob23.pddl
instance-24.pddl prob24.pddl
instance-25.pddl prob25.pddl
instance-26.pddl prob26.pddl
instance-27.pddl prob27.pddl
instance-28.pddl prob28.pddl
instance-29.pddl prob29.pddl
instance-30.pddl prob30.pddl