Transforms with high loop counts cause excessive overhead when rewind is enabled #6491
Labels
area:transformations
priority:1
Very important. Feels bad without fix. Affects the majority of users.
type:performance
Opening for tracking purposes. This is the root cause of some storyboards having very high overheads (many objects with short repeating loop).
A solution probably involves changing how loops are handled to not require a new
Transform
copy per loop. It should be a medium effort fix where the original looping transform can know where it is in a loop sequence and handle rewind locally.The text was updated successfully, but these errors were encountered: