forked from gocraft/work
-
Notifications
You must be signed in to change notification settings - Fork 0
/
enqueue.go
245 lines (200 loc) · 7.54 KB
/
enqueue.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
package work
import (
"sync"
"time"
"github.com/gomodule/redigo/redis"
)
// Enqueuer can enqueue jobs.
type Enqueuer struct {
Namespace string // eg, "myapp-work"
Pool *redis.Pool
queuePrefix string // eg, "myapp-work:jobs:"
knownJobs map[string]int64
enqueueUniqueScript *redis.Script
enqueueUniqueInScript *redis.Script
mtx sync.RWMutex
}
// NewEnqueuer creates a new enqueuer with the specified Redis namespace and Redis pool.
func NewEnqueuer(namespace string, pool *redis.Pool) *Enqueuer {
if pool == nil {
panic("NewEnqueuer needs a non-nil *redis.Pool")
}
return &Enqueuer{
Namespace: namespace,
Pool: pool,
queuePrefix: redisKeyJobsPrefix(namespace),
knownJobs: make(map[string]int64),
enqueueUniqueScript: redis.NewScript(2, redisLuaEnqueueUnique),
enqueueUniqueInScript: redis.NewScript(2, redisLuaEnqueueUniqueIn),
}
}
// Enqueue will enqueue the specified job name and arguments. The args param can be nil if no args ar needed.
// Example: e.Enqueue("send_email", work.Q{"addr": "[email protected]"})
func (e *Enqueuer) Enqueue(jobName string, args map[string]interface{}) (*Job, error) {
job := &Job{
Name: jobName,
ID: makeIdentifier(),
EnqueuedAt: nowEpochSeconds(),
Args: args,
}
rawJSON, err := job.serialize()
if err != nil {
return nil, err
}
conn := e.Pool.Get()
defer conn.Close()
if _, err := conn.Do("LPUSH", e.queuePrefix+jobName, rawJSON); err != nil {
return nil, err
}
if err := e.addToKnownJobs(conn, jobName); err != nil {
return job, err
}
return job, nil
}
// EnqueueIn enqueues a job in the scheduled job queue for execution in secondsFromNow seconds.
func (e *Enqueuer) EnqueueIn(jobName string, secondsFromNow int64, args map[string]interface{}) (*ScheduledJob, error) {
job := &Job{
Name: jobName,
ID: makeIdentifier(),
EnqueuedAt: nowEpochSeconds(),
Args: args,
}
rawJSON, err := job.serialize()
if err != nil {
return nil, err
}
conn := e.Pool.Get()
defer conn.Close()
scheduledJob := &ScheduledJob{
RunAt: nowEpochSeconds() + secondsFromNow,
Job: job,
}
_, err = conn.Do("ZADD", redisKeyScheduled(e.Namespace), scheduledJob.RunAt, rawJSON)
if err != nil {
return nil, err
}
if err := e.addToKnownJobs(conn, jobName); err != nil {
return scheduledJob, err
}
return scheduledJob, nil
}
// EnqueueUnique enqueues a job unless a job is already enqueued with the same name and arguments.
// The already-enqueued job can be in the normal work queue or in the scheduled job queue.
// Once a worker begins processing a job, another job with the same name and arguments can be enqueued again.
// Any failed jobs in the retry queue or dead queue don't count against the uniqueness -- so if a job fails and is retried, two unique jobs with the same name and arguments can be enqueued at once.
// In order to add robustness to the system, jobs are only unique for 24 hours after they're enqueued. This is mostly relevant for scheduled jobs.
// EnqueueUnique returns the job if it was enqueued and nil if it wasn't
func (e *Enqueuer) EnqueueUnique(jobName string, args map[string]interface{}) (*Job, error) {
return e.EnqueueUniqueByKey(jobName, args, nil)
}
// EnqueueUniqueIn enqueues a unique job in the scheduled job queue for execution in secondsFromNow seconds. See EnqueueUnique for the semantics of unique jobs.
func (e *Enqueuer) EnqueueUniqueIn(jobName string, secondsFromNow int64, args map[string]interface{}) (*ScheduledJob, error) {
return e.EnqueueUniqueInByKey(jobName, secondsFromNow, args, nil)
}
// EnqueueUniqueByKey enqueues a job unless a job is already enqueued with the same name and key, updating arguments.
// The already-enqueued job can be in the normal work queue or in the scheduled job queue.
// Once a worker begins processing a job, another job with the same name and key can be enqueued again.
// Any failed jobs in the retry queue or dead queue don't count against the uniqueness -- so if a job fails and is retried, two unique jobs with the same name and arguments can be enqueued at once.
// In order to add robustness to the system, jobs are only unique for 24 hours after they're enqueued. This is mostly relevant for scheduled jobs.
// EnqueueUniqueByKey returns the job if it was enqueued and nil if it wasn't
func (e *Enqueuer) EnqueueUniqueByKey(jobName string, args map[string]interface{}, keyMap map[string]interface{}) (*Job, error) {
enqueue, job, err := e.uniqueJobHelper(jobName, args, keyMap)
if err != nil {
return nil, err
}
res, err := enqueue(nil)
if res == "ok" && err == nil {
return job, nil
}
return nil, err
}
// EnqueueUniqueInByKey enqueues a job in the scheduled job queue that is unique on specified key for execution in secondsFromNow seconds. See EnqueueUnique for the semantics of unique jobs.
// Subsequent calls with same key will update arguments
func (e *Enqueuer) EnqueueUniqueInByKey(jobName string, secondsFromNow int64, args map[string]interface{}, keyMap map[string]interface{}) (*ScheduledJob, error) {
enqueue, job, err := e.uniqueJobHelper(jobName, args, keyMap)
if err != nil {
return nil, err
}
scheduledJob := &ScheduledJob{
RunAt: nowEpochSeconds() + secondsFromNow,
Job: job,
}
res, err := enqueue(&scheduledJob.RunAt)
if res == "ok" && err == nil {
return scheduledJob, nil
}
return nil, err
}
func (e *Enqueuer) addToKnownJobs(conn redis.Conn, jobName string) error {
needSadd := true
now := time.Now().Unix()
e.mtx.RLock()
t, ok := e.knownJobs[jobName]
e.mtx.RUnlock()
if ok {
if now < t {
needSadd = false
}
}
if needSadd {
if _, err := conn.Do("SADD", redisKeyKnownJobs(e.Namespace), jobName); err != nil {
return err
}
e.mtx.Lock()
e.knownJobs[jobName] = now + 300
e.mtx.Unlock()
}
return nil
}
type enqueueFnType func(*int64) (string, error)
func (e *Enqueuer) uniqueJobHelper(jobName string, args map[string]interface{}, keyMap map[string]interface{}) (enqueueFnType, *Job, error) {
useDefaultKeys := false
if keyMap == nil {
useDefaultKeys = true
keyMap = args
}
uniqueKey, err := redisKeyUniqueJob(e.Namespace, jobName, keyMap)
if err != nil {
return nil, nil, err
}
job := &Job{
Name: jobName,
ID: makeIdentifier(),
EnqueuedAt: nowEpochSeconds(),
Args: args,
Unique: true,
UniqueKey: uniqueKey,
}
rawJSON, err := job.serialize()
if err != nil {
return nil, nil, err
}
enqueueFn := func(runAt *int64) (string, error) {
conn := e.Pool.Get()
defer conn.Close()
if err := e.addToKnownJobs(conn, jobName); err != nil {
return "", err
}
scriptArgs := []interface{}{}
script := e.enqueueUniqueScript
scriptArgs = append(scriptArgs, e.queuePrefix+jobName) // KEY[1]
scriptArgs = append(scriptArgs, uniqueKey) // KEY[2]
scriptArgs = append(scriptArgs, rawJSON) // ARGV[1]
if useDefaultKeys {
// keying on arguments so arguments can't be updated
// we'll just get them off the original job so to save space, make this "1"
scriptArgs = append(scriptArgs, "1") // ARGV[2]
} else {
// we'll use this for updated arguments since the job on the queue
// doesn't get updated
scriptArgs = append(scriptArgs, rawJSON) // ARGV[2]
}
if runAt != nil { // Scheduled job so different job queue with additional arg
scriptArgs[0] = redisKeyScheduled(e.Namespace) // KEY[1]
scriptArgs = append(scriptArgs, *runAt) // ARGV[3]
script = e.enqueueUniqueInScript
}
return redis.String(script.Do(conn, scriptArgs...))
}
return enqueueFn, job, nil
}