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Generate .dll for other platforms (like Linux) #104
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Are you trying to export for Linux/Win32 from Win64? |
Yes, but i realized what |
That's what I was going to point out to you. I'm glad you found it on your own. In theory, one could set things up to allow for cross-compiling, but by default godot-nim only lets you compile for the current platform. |
I think we can close this issue because this is not a feature request, just a question. |
OS: Windows 10 64 Bits
When i trying to export game to Linux or Windows 32 bits
i'm getting error: can't find library
{name_of_library}
Example: Trying to export game to Windows 32 bits
core/os/dir_access.cpp:297 - Failed to open res://_dlls/nim_32.dll
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