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script.js
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var p1_score=0;
var p2_score=0;
var computer=false;
var p1_symb='X';
var p2_symb='O';
var current_player='X';
var human_player='X';
var computer_player='O';
var cross=false;
var easy=true;
var tie=0;
var initboard;
const winCombos = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[6, 4, 2]
]
const boxes = document.querySelectorAll('.box');
function ChoosePlayer(player){
if(!player){
computer=true;
document.getElementById("choose_opponent").style.display = 'none';
document.getElementById("choose_starting_player_comp").style.display = 'block';
}
else{
computer=false;
document.getElementById("choose_opponent").style.display = 'none';
document.getElementById("choose_starting_player").style.display = 'block';
}
}
function ChooseStartingPlayer(player1){
if(!computer){
if(!player1){
p1_symb = 'O';
p2_symb = 'X';
}
else{
p1_symb = 'X';
p2_symb = 'O';
}
document.getElementById("choose_starting_player").style.display = 'none';
document.getElementById("start_button").style.display = 'block';
}
else{
p1_symb = 'X'; //assuming computer
p2_symb = 'O';
if(!player1)
{
current_player = 'X';
}
else{
current_player = 'O';
}
document.getElementById("choose_starting_player_comp").style.display = 'none';
document.getElementById("choose_symbol").style.display = 'block';
}
}
function ChooseSymbol(symbol){
if(current_player == 'X') //first is comp
{
if(!symbol)
{
p1_symb = 'X';
p2_symb = 'O';
}
else
{
p1_symb = 'O';
p2_symb = 'X';
}
human_player=p2_symb;
computer_player=p1_symb;
}
else
{
if(!symbol)
{
p1_symb = 'O';
p2_symb = 'X';
}
else
{
p1_symb = 'X';
p2_symb = 'O';
}
human_player=p1_symb;
computer_player=p2_symb;
}
current_player = p1_symb;
document.getElementById("choose_symbol").style.display = 'none';
document.getElementById("choose_level").style.display = 'block';
}
function ChooseLevel(level){
if(!level){
easy=false;
}
else{
easy=true;
}
document.getElementById("choose_level").style.display = 'none';
document.getElementById("start_button").style.display = 'block';
}
function StartGame(){
document.getElementById("start_button").style.display = 'none';
document.getElementById("welcome").style.display = 'none';
document.getElementsByClassName("start_menu")[0].style.display = 'none';
document.getElementsByClassName("start_playing")[0].style.display = 'block';
Play();
}
function change_scoreboard(){
if(computer)
{
document.getElementById("player1").innerText = 'Player';
document.getElementById("player2").innerText = 'Computer';
}
else{
document.getElementById("player1").innerText = 'Player 1';
document.getElementById("player2").innerText = 'Player 2';
}
}
function Update(){
p1_score=0;
p2_score=0;
tie=0;
document.getElementById("p1").innerText= p1_score;
document.getElementById("tie").innerText = tie;
document.getElementById("p2").innerText = p2_score;
}
function Back(){
Update();
document.getElementById('player2').className = 'score';
document.getElementById('player1').className = 'score';
document.getElementById("message").style.display = 'none';
document.getElementsByClassName("start_menu")[0].style.display = 'block';
document.getElementById("welcome").style.display = 'block';
document.getElementById("choose_opponent").style.display = 'block';
document.getElementsByClassName("start_playing")[0].style.display = 'none';
}
function Reset(){
Play();
document.getElementById("message").style.display = 'none';
}
function SuggestedMove(){
if(checkGameWon('X', initboard, 1) || checkGameWon('O', initboard, 1) || checkGameDraw(initboard, 1) )
return;
let min = current_player === p1_symb ? p2_symb : p1_symb;
let max = current_player === p1_symb ? p1_symb : p2_symb;
let box_id;
//if(computer)
//box_id = minimax_computer(initboard, current_player, 0, min, max).fill_loc;
//else
box_id = minimax_2player(initboard, current_player, 0, min, max).fill_loc;
boxes[box_id].style.opacity = 1;
//console.log(box_id);
}
function fillbox(boxID, player){
//for removing suggested box
for(let i=0; i<9; i++)
boxes[i].style.opacity = 0.6;
initboard[boxID] = player;
boxes[boxID].innerText = player;
var check = checkGameWon(initboard, player,false);
if(!check)
checkGameDraw(initboard,0);
}
//---------------------------Driver Code-------------------------------
function Play(){
initboard = Array.from(Array(9).keys());
change_scoreboard();
current_player = p1_symb;
for(let i=0;i<boxes.length;i++){
boxes[i].removeEventListener('click', getClickIDEasy, false);
boxes[i].removeEventListener('click', getClickID, false);
}
for(let i=0;i<boxes.length;i++){
boxes[i].innerText = '';
boxes[i].style.opacity = 0.6;
if(computer)
boxes[i].addEventListener('click', getClickIDEasy, false);
else
boxes[i].addEventListener('click', getClickID, false);
}
if(computer && computer_player == p1_symb)
{
//console.log("first one");
fillbox(computer_corner_move(initboard, easy),computer_player);
}
if(!computer)
display_move();
}
/*---------------------------Check Game Won/Draw-----------------------------*/
function checkGameWon(board, player, check){
let result = [];
for(let i=0; i<boxes.length; i++){
var item = board[i];
if(item === player){
result = result.concat(i);
}
}
let game_won = null;
for(let i=0; i<winCombos.length; i++){
win = winCombos[i];
if(win.every((elem)=> result.indexOf(elem) > -1)){
game_won = {index:i, player:player, combo:win};
if(check) //only checks no display
return true;
else{
if(computer)
display_winner_comp(game_won);
else
display_winner(game_won);;
return true;
}
}
}
return false;
}
function checkGameDraw(board, check){
let time_step = 200;
var draw = true;
for(let i=0; i<board.length; i++){
if(board[i] === 'X' || board[i] === 'O');
else{
draw = false;
break;
}
}
if(check)
return draw;
if(draw){
tie++;
document.getElementById("tie").innerText = tie;
document.getElementById("message").style.display = 'block';
document.getElementById("message").innerText = "Ugh ! It's a draw...";
}
}
/*----------------------------Displaying winner------------------------------*/
function display_winner(game_won){
let elem;
let time_step = 200;
if(p1_symb === game_won.player)
p1_score++;
else {
p2_score++;
}
document.getElementById("p1").innerText= p1_score;
document.getElementById("p2").innerText = p2_score;
for( let i = 0; i < game_won.combo.length; i++ ){
setTimeout(() => {elem = game_won.combo[i];
document.getElementById(elem).style.opacity = 1;
//document.getElementById(elem).style.webkitAnimationName = 'glow' ;
//document.getElementById(elem).style.webkitAnimationDuration = '2s';
//console.log('Delay')
}, i*time_step);
}
document.getElementById("message").style.display = 'block';
if(game_won.player === p1_symb)
document.getElementById("message").innerText = "Hurray ! Player 1 won...";
else
document.getElementById("message").innerText = "Hurray ! Player 2 won...";
for (var i = 0; i < boxes.length; i++) {
boxes[i].removeEventListener('click', getClickID, false);
}
}
function display_winner_comp(game_won){
let elem;
let time_step = 200;
if(human_player === game_won.player)
p1_score++;
else {
p2_score++;
}
document.getElementById("p1").innerText= p1_score;
document.getElementById("p2").innerText = p2_score;
for( let i = 0; i < game_won.combo.length; i++ ){
setTimeout(() => {elem = game_won.combo[i];
document.getElementById(elem).style.opacity = 1;
//document.getElementById(elem).style.webkitAnimationName = 'glow' ;
//document.getElementById(elem).style.webkitAnimationDuration = '2s';
//console.log('Delay')
}, i*time_step);
}
document.getElementById("message").style.display = 'block';
if(game_won.player === human_player)
document.getElementById("message").innerText = "Hurray ! You Won...";
else
document.getElementById("message").innerText = "Bad luck ! You Lose...";
for (var i = 0; i < boxes.length; i++) {
boxes[i].removeEventListener('click', getClickIDEasy, false);
}
}
/*----------------------------Two-Player-------------------------------------*/
function display_move(){
//console.log("display"+current_player);
if(current_player === p1_symb){
document.getElementById('player2').className = 'score';
document.getElementById('player1').className = 'score-current';
}
else{
document.getElementById('player1').className = 'score';
document.getElementById('player2').className = 'score-current';
}
}
function getClickID(box){
//console.log("on click 2 player");
fillbox(box.target.id, current_player);
boxes[box.target.id].removeEventListener('click', getClickID, false);
toggle_player();
display_move();
}
function toggle_player(){
current_player = current_player === p1_symb ? p2_symb : p1_symb;
return current_player;
}
/*-----------------------------Against Computer-----------------------------*/
function getClickIDEasy(box){
//console.log("on click human player");
fillbox(box.target.id, human_player);
boxes[box.target.id].removeEventListener('click', getClickIDEasy, false);
if(!checkGameWon(initboard, human_player,true) && empty_loc(initboard).length)
{
let boxID = computer_move(initboard, easy);
//console.log("computer move");
fillbox(boxID, computer_player);
boxes[boxID].removeEventListener('click', getClickIDEasy, false);
}
}
function computer_move(board, easy){
if(easy){
return random_move(board);
}
else{
return minimax(initboard, computer_player).fill_loc;
}
}
function empty_loc(board){
let empty=[];
//console.log("Empty cells");
for(let i=0;i<boxes.length; i++){
if(board[i] !== 'X' && board[i] !== 'O'){
empty.push(i);
//console.log(i);
}
}
return empty;
}
function random_move(board){
empty = empty_loc(board);
//console.log("Selected---");
let randomId = Math.floor(Math.random() * empty.length );
return empty[randomId];
}
function computer_corner_move(board, easy){
//console.log("HERE");
if(easy){
return random_move(board);
}
else{
let corner=[0, 2, 4, 6, 8];
var cornerID = Math.floor(Math.random()*corner.length);
return corner[cornerID];
}
}
// Suggestion for 2 player
function minimax_2player(board, player,depth, minimizer, maximizer){
let empty = empty_loc(board);
let move = {};
//check if max can win after 1 move
for(let i=0; i<empty.length; i++){
move.fill_loc = board[empty[i]];
board[empty[i]] = maximizer;
if(checkGameWon(board, maximizer, true)){
move.score = 10;
return move;
}
board[empty[i]] = move.fill_loc;
}
//check if min can win after 1 move
move={};
for(let i=0;i<empty.length; i++){
move.fill_loc = board[empty[i]];
board[empty[i]] = minimizer;
if(checkGameWon(board, minimizer, true)){
move.score = 10;
return move;
}
board[empty[i]] = move.fill_loc;
}
//normal minimax
return minimax(board, player, 0, minimizer, maximizer);
}
//Suggestion for human against computer
function minimax_computer(board, player,depth, minimizer, maximizer){
let empty = empty_loc(board);
var possible_moves = [];
if(checkGameWon(board, maximizer, true)){
return {score: 10-depth};
}
else if(checkGameWon(board, minimizer, true)){
return {score: -10+depth};
}
else if(empty.length === 0){
return {score: 0};
}
for(let i=0; i<empty.length; i++){
let move = {};
move.fill_loc = board[empty[i]];
board[empty[i]] = player;
if(player === maximizer){
let result = minimax_computer(board, maximizer, depth+1, minimizer, maximizer);
move.score = result.score;
}
else if(player === minimizer){
let result = minimax_computer(board, minimizer,depth+1, minimizer, maximizer);
move.score = result.score;
}
board[empty[i]] = move.fill_loc;
possible_moves.push(move);
}
let best_move = -1;
if(player === maximizer){
best_move_score = -1000;
for(let i=0; i<possible_moves.length; i++){
if(possible_moves[i].score > best_move_score){
best_move_score = possible_moves[i].score;
best_move = i;
}
}
}
else if(player === minimizer){
best_move_score = 1000;
for(let i=0; i<possible_moves.length; i++){
if(possible_moves[i].score < best_move_score){
best_move_score = possible_moves[i].score;
best_move = i;
}
}
}
return possible_moves[best_move];
}
function minimax(board, player) {
var empty = empty_loc(board);
//console.log(empty.length);
//console.log('Inside');
if (checkGameWon(board, human_player,true)) {
return {score: -1};
}
else if (checkGameWon(board, computer_player,true)) {
return {score: 1};
}
else if (empty.length === 0 ) {
return {score: 0};
}
var possible_moves = [];
for (let i = 0; i < empty.length; i++) {
var move = {}; //object type
move.fill_loc = board[empty[i]];
board[empty[i]] = player; //assuming
//console.log(board);
if (player == computer_player) {
let result = minimax(board, human_player);
move.score = result.score;
}
else {
let result = minimax(board, computer_player);
move.score = result.score;
}
board[empty[i]] = move.fill_loc; // clearing assumption
possible_moves.push(move);
}
let best_move = -1;
if(player === computer_player) {
best_move_score = -100;
for(let i = 0; i < possible_moves.length; i++) {
if (possible_moves[i].score > best_move_score) {
best_move_score = possible_moves[i].score;
best_move = i ;
}
}
}
else {
best_move_score = 100;
for(let i = 0; i < possible_moves.length; i++) {
if (possible_moves[i].score < best_move_score) {
best_move_score = possible_moves[i].score;
best_move = i ;
}
}
}
//console.log('Possible moves :')
//console.log(possible_moves[best_move]);
return possible_moves[best_move];
}