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mdu.pro
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# Basic configuration
TARGET = mdu
TEMPLATE = app
VERSION = 2024.12.15
# LibTorch path configuration
PYTORCH_DIR = $$(PYTORCH_DIR)
isEmpty(PYTORCH_DIR) {
error("PYTORCH_DIR environment variable is not set. Please set it to your libtorch installation directory.")
}
# Verify LibTorch directory exists
!exists($$PYTORCH_DIR) {
error("LibTorch directory does not exist: $$PYTORCH_DIR")
}
# Verify key LibTorch subdirectories
!exists($$PYTORCH_DIR/include) {
error("LibTorch include directory not found: $$PYTORCH_DIR/include")
}
!exists($$PYTORCH_DIR/lib) {
error("LibTorch lib directory not found: $$PYTORCH_DIR/lib")
}
# Print out the detected LibTorch path (useful for debugging)
message("Using LibTorch from: $$PYTORCH_DIR")
# Qt configuration
QT += core gui quick quickcontrols2 gui-private quickwidgets widgets concurrent
CONFIG += c++17 skip_target_version_ext
CONFIG -= debug_and_release debug_and_release_target
# Define version
DEFINES += APP_VERSION=\\\"$$VERSION\\\"
# LibTorch configuration
INCLUDEPATH += \
$$PYTORCH_DIR/include \
$$PYTORCH_DIR/include/torch/csrc/api/include
# Library paths
LIBS += -L$$PYTORCH_DIR/lib
# Dynamically find and link .lib files for Windows
win32 {
# Find all .lib files in the library directory
PYTORCH_LIBS = $$files($$PYTORCH_DIR/lib/*.lib)
# Add all found .lib files to LIBS
LIBS += $$PYTORCH_LIBS
# Print out the libraries being linked
!isEmpty(PYTORCH_LIBS) {
message("Linking PyTorch libraries:")
for(lib, PYTORCH_LIBS) {
message($$lib)
}
}
}
# Fallback library linking
isEmpty(PYTORCH_LIBS) {
LIBS += \
-ltorch \
-lc10 \
-lprotobuf-lite
}
# Compiler flags for LibTorch
QMAKE_CXXFLAGS += \
-D_GLIBCXX_USE_CXX11_ABI=1 \
-DUSE_PYTORCH
# Source files
SOURCES += \
src/core/ffmpeghelper.cpp \
src/core/stemextractor/stemextractor.cpp \
src/core/stemextractor/uvrhelper.cpp \
src/core/ytdlphelper.cpp \
src/gui/aboutqt.cpp \
src/gui/dialogmanager.cpp \
src/gui/encoderoption.cpp \
src/gui/windowcontroller.cpp \
src/main.cpp \
src/gui/mainwindow.cpp \
src/gui/framelesshelper.cpp \
src/gui/winnativeeventfilter.cpp \
src/core/downloadmanager.cpp \
src/utils/devicesmanager.cpp \
src/utils/downloadbinary.cpp \
src/utils/settingsmanager.cpp \
src/utils/updateytdlp.cpp
# Header files
HEADERS += \
src/core/downloadmanager.hpp \
src/core/ffmpeghelper.hpp \
src/core/stemextractor/stemextractor.hpp \
src/core/stemextractor/uvrhelper.hpp \
src/core/ytdlphelper.hpp \
src/gui/aboutqt.hpp \
src/gui/dialogmanager.hpp \
src/gui/encoderoption.h \
src/gui/mainwindow.hpp \
src/gui/framelesshelper.hpp \
src/gui/windowcontroller.hpp \
src/gui/winnativeeventfilter.hpp \
src/utils/devicesmanager.hpp \
src/utils/downloadbinary.hpp \
src/utils/settingsmanager.hpp \
src/utils/updateytdlp.hpp
# Resources
RESOURCES += resources/shared.qrc
# Include paths
INCLUDEPATH += \
src \
src/gui \
src/core
# Windows specific configuration
win32 {
# Windows libraries
LIBS += \
-luser32 \
-ldwmapi \
-lshcore \
-ld2d1 \
-luxtheme \
-lgdi32 \
-lshell32 \
-ldxgi \
-ld3d11
# Windows version definitions
DEFINES += \
WINVER=0x0601 \
_WIN32_WINNT=0x0601 \
_CRT_SECURE_NO_WARNINGS
# Icon
RC_ICONS = resources/icons/ap2.ico
}
# Compiler settings
msvc {
# MSVC specific flags
QMAKE_CXXFLAGS_WARN_ON = -W3
QMAKE_CXXFLAGS -= -W4
QMAKE_CXXFLAGS += -W3 /MP
# Optimization flags for release
QMAKE_CXXFLAGS_RELEASE += /O2 /GL /Zi
QMAKE_LFLAGS_RELEASE += /LTCG /DEBUG
# Additional MSVC settings
QMAKE_LFLAGS += /SUBSYSTEM:WINDOWS
CONFIG += embed_manifest_exe
QMAKE_LFLAGS += /MANIFEST:NO
}
gcc {
QMAKE_CXXFLAGS += -Wall -Wextra -Wpedantic
QMAKE_CXXFLAGS_RELEASE += -O2
}
# Output directories
CONFIG(debug, debug|release) {
DESTDIR = $$PWD/build/debug
OBJECTS_DIR = $$PWD/build/debug/.obj
MOC_DIR = $$PWD/build/debug/.moc
RCC_DIR = $$PWD/build/debug/.rcc
UI_DIR = $$PWD/build/debug/.ui
} else {
DESTDIR = $$PWD/build/release
OBJECTS_DIR = $$PWD/build/release/.obj
MOC_DIR = $$PWD/build/release/.moc
RCC_DIR = $$PWD/build/release/.rcc
UI_DIR = $$PWD/build/release/.ui
}
# Default rules for deployment
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
# Qt deployment configuration for Windows
win32 {
CONFIG(release, debug|release) {
# Define deployment paths
DEPLOY_TARGET = $$shell_path($$DESTDIR/$$TARGET.exe)
DEPLOY_DIR = $$shell_path($$DESTDIR/deploy)
# Deploy commands
deploy.commands = \
@echo Creating deployment directory... && \
@if not exist \"$$DEPLOY_DIR\" mkdir \"$$DEPLOY_DIR\" && \
@echo Copying application... && \
$(COPY_FILE) \"$$DEPLOY_TARGET\" \"$$DEPLOY_DIR\" && \
@echo Running windeployqt... && \
windeployqt --release --no-translations --no-system-d3d-compiler \"$$DEPLOY_DIR/$$TARGET.exe\" && \
@echo Copying LibTorch dependencies... && \
$(COPY_FILE) \"$$PYTORCH_DIR/lib/*.dll\" \"$$DEPLOY_DIR\" && \
@echo Copying additional files... && \
$(COPY_FILE) \"$$PWD/README.md\" \"$$DEPLOY_DIR\" && \
$(COPY_FILE) \"$$PWD/LICENSE\" \"$$DEPLOY_DIR\" && \
@echo Creating version file... && \
@echo $$VERSION > \"$$DEPLOY_DIR/version.txt\" && \
@echo Deployment complete!
# Clean deployment
deployclean.commands = \
@if exist \"$$DEPLOY_DIR\" \
(@echo Cleaning deployment directory... && \
rmdir /S /Q \"$$DEPLOY_DIR\")
# Make deploy a dependency
first.depends = $(first) deploy
QMAKE_EXTRA_TARGETS += first deploy deployclean
}
}
# Additional Qt settings
DEFINES += \
QT_DEPRECATED_WARNINGS \
QT_MESSAGELOGCONTEXT \
QT_USE_QSTRINGBUILDER \
QT_ENABLE_HIGHDPI_SCALING
# Project files
DISTFILES += \
.gitignore \
README.md \
LICENSE
FORMS += \
src/gui/encoderoption.ui