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build-linux.sh
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build-linux.sh
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#!/bin/bash -e
# build-linux.sh
CMAKE_FLAGS='-DLINUX_LOCAL_DEV=true'
PLAYBACK_CODES_PATH="./Data/PlaybackGeckoCodes/"
DATA_SYS_PATH="./Data/Sys/"
BINARY_PATH="./build/Binaries/"
# Build type
if [ "$1" == "playback" ]
then
echo "Using Playback build config"
else
# TODO: move this around, playback should be the secondary build
CMAKE_FLAGS+=" -DSLIPPI_PLAYBACK=false"
echo "Using Netplay build config"
fi
# Move into the build directory, run CMake, and compile the project
mkdir -p build
pushd build
cmake ${CMAKE_FLAGS} ../
cmake --build . --target dolphin-emu -- -j$(nproc)
popd
# Copy the Sys folder in
rm -rf ${BINARY_PATH}/Sys
cp -r ${DATA_SYS_PATH} ${BINARY_PATH}
touch ./build/Binaries/portable.txt
# Copy playback specific codes if needed
if [ "$1" == "playback" ]
then
# Update Sys dir with playback codes
echo "Copying Playback gecko codes"
rm -rf "${BINARY_PATH}/Sys/GameSettings" # Delete netplay codes
cp -r "${PLAYBACK_CODES_PATH}/." "${BINARY_PATH}/Sys/GameSettings/"
fi