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The library also provides a versatile AudioPlayer. Further information can be found in the Wiki

Logging

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The application uses a built in logger (see AudioLogger.h and AudioConfig.h). You can deactivate the logging by changing USE_AUDIO_LOGGING to false in the AudioConfig.h to decrease the memory usage:

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{C++}
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#define USE_AUDIO_LOGGING false
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Per default we use the log level warning and the logging output is going to Serial. You can change this in your sketch by calling AudioLogger begin with the output stream and the log level e.g:

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The application uses a built in logger: By default we use the log level warning and the logging output is going to Serial. You can change this in your sketch by calling e.g:

{C++}
AudioToolsLogger.begin(Serial, AudioToolsLogLevel::Debug);
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Valid values are: Debug, Info, Warning, Error.

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You can also deactivate the logging by changing USE_AUDIO_LOGGING to false in the AudioConfig.h to decrease the memory usage:

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{C++}
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#define USE_AUDIO_LOGGING false

Show and Tell

Get some inspiration from projects that were using this library or share your projects with the community.