basic-a2dp-audiokit lots of question marks #464
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Hi, rst:0x1 (POWERON_RESET),boot:0x1f (SPI_FAST_FLASH_BOOT) |
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Replies: 6 comments 4 replies
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try to comment out the kit.processActions(); |
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I am using 01100 as indicated in https://github.com/pschatzmann/arduino-audiokit/wiki
… On 20 Nov 2022, at 17:17, JohnR ***@***.***> wrote:
Thanks for the quick reply Phil (and for sharing all these projects).
I tried your suggestion and some of the output changed:
[I] AudioKit.h : 343 - void audio_tools::AudioKitStream::addAction(int, void ()(bool, int, void), void*)
[I] AudioActions.h : 42 - ActionLogic::add pin: 13 / logic: 0
[I] AudioActions.h : 52 - pin 13 -> INPUT_PULLUP
[I] AudioActions.h : 42 - ActionLogic::add pin: 39 / logic: 2
[I] AudioActions.h : 55 - pin 39 -> INPUT
[I] AudioKit.h : 343 - void audio_tools::AudioKitStream::addAction(int, void ()(bool, int, void), void*)
[I] AudioActions.h : 42 - ActionLogic::add pin: 18 / logic: 0
[I] AudioActions.h : 52 - pin 18 -> INPUT_PULLUP
[I] AudioKit.h : 343 - void audio_tools::AudioKitStream::addAction(int, void ()(bool, int, void), void*)
[I] AudioActions.h : 42 - ActionLogic::add pin: 5 / logic: 0
[I] AudioActions.h : 52 - pin 5 -> INPUT_PULLUP
...but still the same end result with the backwards question marks. I left the dip switches as it was when it arrived 11100.
Any other ideas?
Thanks
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Oh, I didn't look at that SD page since I haven't try to use it yet, but setting to 01100 didn't change anything for this sketch. My board isn't one of the listed supported ones and searching for others with A210 I only found one dead-end hit. |
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if you get sound then the I2S and I2C settings are correct. |
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I am using Huge App most of the time. A2DP is getting quite big and when we load audio data into PROGMEM this is the only way to go... |
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This is the first time I hear about this issue, so it seems that so far you are the only one. By default the system uses the Arduino i2c wire implementation. You can try if it is more stable if you switch to the ESP32 I2C API. It would also be interesting to hear if this is only related to A2DP or if you see this issue for other sketches as well... |
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I am using Huge App most of the time. A2DP is getting quite big and when we load audio data into PROGMEM this is the only way to go...
You should get an error however if the sketch does not fit!