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ScenarioData.h
executable file
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ScenarioData.h
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#ifndef SCENARIODATA_H_
#define SCENARIODATA_H_
#include <string>
#include <vector>
#include <osg/Vec2>
#include "units/Unit.h"
class ScenarioUnitData
{
public:
ScenarioUnitData();
ScenarioUnitData(UnitType unitType, int unitInstance, int unitNumber);
virtual ~ScenarioUnitData();
UnitType type;
int instance;
std::vector<osg::Vec2> positions;
int number;
void setType(std::string& typeStr);
void addStartOrEndPosition(osg::Vec2 pos);
void addPosition(osg::Vec2 pos);
};
class ScenarioSideData
{
public:
ScenarioSideData();
ScenarioSideData(UnitSide unitSide);
virtual ~ScenarioSideData();
UnitSide side;
int total;
std::vector<ScenarioUnitData*> units;
void setSide(std::string& name);
};
class ScenarioData
{
public:
ScenarioData();
ScenarioData(std::string map, int controller);
virtual ~ScenarioData();
std::string mapName;
// stores the time limits in seconds
unsigned int goalTime, timeLimit;
int controllerId;
bool forwardModel;
std::vector<ScenarioSideData*> sides;
int numInstances;
std::string gameType;
float simTime;
float speedup;
bool autoFire;
};
#endif /*SCENARIODATA_H_*/