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speak
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#!/usr/bin/perl -w
#
# Announce a move from Crafty using some soundfiles
#
# The program used for Sound Output
my $playprg = "/usr/bin/esdplay";
# Where the sound files are located
#my $soundpath = "/opt/chess/sound";
my $soundpath = "/home/hyatt/crafty/sound";
# Which language to use (each supported language is in a separate
# subdir of $soundpath)
my $language = "english";
# The move sent by crafty
my $move = $ARGV[0];
# Set soundpath to the correct language
$soundpath = $soundpath . "/" . $language;
# First check some specials
if (($move =~ /O-O/) || ($move eq "Stalemate") ||
($move eq "Drawaccept") || ($move eq "Drawoffer") ||
($move eq "Resign") || ($move eq "Checkmate")) {
system("$playprg $soundpath/$move.wav");
}
# Handle all normal moves. All that needs to be done is announce
# each character sent by crafty alone. Set some pause beteween each
# char for clearer understanding.
#
# NOTE 1: Crafty uses short notation, so short notation is
# announced. For long notation announcements the crafty engine has
# to be hacked and pgn output as well as logging would get broken.
#
# NOTE 2: There has to exist a sound file named for each row,
# column and piece. That is there has to be sound files like a.wav,
# 1.wav, R.wav and so on. One can easily rename the files
# distributed for free eg. at the "Arena" Website
# (http://www.playwitharena.com). Soundfiles from Fritz are not
# suitable, at the moment, but the script can easily be rewritten
# to handle them as well.
else {
for (my $i=0; $i<length($move); $i++) {
my $char = substr $move, $i, 1;
if ($char =~ /[^=]/) {
if ($char =~ /x/) {
system("$playprg $soundpath/x.wav");
system("usleep 400000");
}
elsif ($char =~ /#/) {
system("$playprg $soundpath/Checkmate.wav");
}
elsif ($char =~ /\+/) {
system("$playprg $soundpath/Check.wav");
}
else {
system("$playprg $soundpath/$char".".wav");
}
}
}
}