From e678383172eb652ac5d86d16d59fa1d1027e4843 Mon Sep 17 00:00:00 2001 From: Marcus Ottosson Date: Tue, 20 Sep 2016 07:41:41 +0100 Subject: [PATCH] Update README --- README.md | 39 +++++++++++++++++++++++++-------------- 1 file changed, 25 insertions(+), 14 deletions(-) diff --git a/README.md b/README.md index 06bccd8..f12a34a 100644 --- a/README.md +++ b/README.md @@ -1,31 +1,31 @@ ### Pyblish Starter -Jumpstart your publishing pipeline with a basic configuration. +A basic publishing pipeline, with batteries included. -> WARNING: This is in development (see latest commit date) and is NOT YET ready for an audience +> WARNING: Not ready for use.

-### Prerequisities +### Description -- Maya +Build your own publishing pipeline, starting with the basics. -
-
+**Overview** + +This project includes interface and implementation for 3 common types of assets a typical production pipeline. -### Limitations +- Modeling +- Rigging +- Animation -- Doesn't illustrate cross-application features of Pyblish -- Sandboxed publishing +The project illustrates how to **(1)** devise a contract - known as a `family` - for each kind of asset and **(2)** design their interface towards each other. For example, it is important for rendering and effects that the normals of each geometric surface is unlocked. -
-
+**Batteries included** -### Features +In addition to contracts, the project illustrates **boundaries** between publishing and setup. The definition of "setup" being anything that isn't strictly output, such as creating geometry or assigning attributes. -- Asset definition template -- Versioning +It includes a series of graphical user interfaces to aid the user in conforming to these contracts. These interfaces represent **placeholders** for your pipeline to fill in; you are invited to either continue from where they finish, or build your own from scratch.

@@ -110,6 +110,10 @@ A generic representation of geometry. The `starter.rig` contains the necessary implementation and interface for animators to produce +![aud][] **Target Audience** + +- Animation + ![req][] **Requirements** - Channels in `controls_SEL` at *default* values`*` @@ -135,6 +139,13 @@ The `starter.rig` contains the necessary implementation and interface for animat Point positions and normals represented as one Alembic file. +![aud][] **Target Audience** + +- Lighting +- FX +- Cloth +- Hair + ![req][] **Requirements** - [No infinite velocity](#extreme-acceleration) `*`