From e251d568e867894f36687c2583671600b55e77e9 Mon Sep 17 00:00:00 2001 From: Harrissou Sant-anna Date: Fri, 17 Jan 2025 03:48:16 +0000 Subject: [PATCH] Mesh editing delaunay refinement --- docs/user_manual/working_with_mesh/mesh.rst | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/docs/user_manual/working_with_mesh/mesh.rst b/docs/user_manual/working_with_mesh/mesh.rst index 34da9e6d95f..2a8970be916 100644 --- a/docs/user_manual/working_with_mesh/mesh.rst +++ b/docs/user_manual/working_with_mesh/mesh.rst @@ -943,6 +943,11 @@ To add vertices to a mesh layer: * inside a face: splits the face into triangles whose edges connect the surrounding vertices to the new vertex. + With the :guilabel:`Refine neighboring faces when adding vertices` option enabled + in the |meshDigitizing| :sup:`Digitize mesh elements` button drop-down menu, + a check is applied to triangular faces that share at least one vertex with the face the new vertex is added to. + If their edges do not satisfy Delaunay triangulation rules, they are flipped accordingly. + Adding faces ............