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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "StaticBody2D",
"class": "Fire",
"language": "GDScript",
"path": "res://scenes/Fire.gd"
}, {
"base": "StaticBody2D",
"class": "Ladder",
"language": "GDScript",
"path": "res://scenes/Ladder.gd"
}, {
"base": "Node2D",
"class": "LaserReceiver",
"language": "GDScript",
"path": "res://scenes/LaserReceiver.gd"
} ]
_global_script_class_icons={
"Fire": "",
"Ladder": "",
"LaserReceiver": ""
}
[application]
config/name="nwHacks2020"
run/main_scene="res://RootScene.tscn"
config/icon="res://icon.png"
[physics]
2d/default_gravity_vector=Vector2( 0, 0 )
[rendering]
quality/2d/use_pixel_snap=true
environment/default_environment="res://default_env.tres"