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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "StaticBody2D",
"class": "Door",
"language": "GDScript",
"path": "res://objects/door/Door.gd"
}, {
"base": "Node2D",
"class": "Level",
"language": "GDScript",
"path": "res://scenes/level/Level.gd"
}, {
"base": "StaticBody2D",
"class": "NPC",
"language": "GDScript",
"path": "res://objects/npc/NPC.gd"
}, {
"base": "Area2D",
"class": "Portal",
"language": "GDScript",
"path": "res://objects/portal/Portal.gd"
}, {
"base": "StaticBody2D",
"class": "Prop",
"language": "GDScript",
"path": "res://objects/prop/Prop.gd"
}, {
"base": "StaticBody2D",
"class": "Terrain",
"language": "GDScript",
"path": "res://objects/terrain/Terrain.gd"
} ]
_global_script_class_icons={
"Door": "",
"Level": "",
"NPC": "",
"Portal": "",
"Prop": "",
"Terrain": ""
}
[application]
config/name="mota16"
config/description="Mo Ta 16"
run/main_scene="res://ui/main/Main.tscn"
config/icon="res://icon.png"
[autoload]
Util="*res://global/Util.gd"
Signal="*res://global/Signal.gd"
Data="*res://global/Data.gd"
Game="*res://global/Game.gd"
OverlayContainer="*res://global/OverlayContainer.gd"
DialogManager="*res://global/DialogManager.gd"
PC="*res://objects/pc/PC.tscn"
[debug]
gdscript/completion/autocomplete_setters_and_getters=true
[display]
window/size/width=304
window/size/height=208
window/size/test_width=912
window/size/test_height=624
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "calculator" )
[input]
fly={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
]
}
ghost={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":71,"unicode":0,"echo":false,"script":null)
]
}
bow={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":66,"unicode":0,"echo":false,"script":null)
]
}
ice={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":73,"unicode":0,"echo":false,"script":null)
]
}
save={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
reload={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/default_clear_color=Color( 0.270588, 0.156863, 0.235294, 1 )
environment/default_environment="res://default_env.tres"