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tutorial.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>QuarkJS - An HTML5 Game Framework</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="description" content="quarkjs, a html5 game framework.">
<meta name="author" content="flashlizi">
<!-- Le styles -->
<link href="css/bootstrap.css" rel="stylesheet">
<style type="text/css">
body {
padding-top: 60px;
padding-bottom: 40px;
}
.sidebar-nav {
padding: 9px 0;
}
</style>
<link href="css/bootstrap-responsive.css" rel="stylesheet">
<link href="css/prettify.css" rel="stylesheet">
<!-- Le HTML5 shim, for IE6-8 support of HTML5 elements -->
<!--[if lt IE 9]>
<script src="http://html5shim.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
</head>
<body onload="prettyPrint();">
<div class="navbar navbar-fixed-top">
<div class="navbar-inner">
<div class="container-fluid">
<a class="btn btn-navbar" data-toggle="collapse" data-target=".nav-collapse">
<span class="icon-bar"></span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</a>
<a class="brand" href="#">QuarkJS - An HTML5 Game Framework</a>
<div class="nav-collapse">
<ul class="nav">
<li><a href="index.html">首页</a></li>
<li><a href="http://github.com/quark-dev-team/quarkjs" target="_blank">源码下载</a></li>
<li><a href="api/index.html">API文档</a></li>
<li class="active"><a href="#">使用指南</a></li>
<li><a href="demo.html">作品演示</a></li>
</ul>
</div>
</div>
</div>
</div>
<div class="container-fluid">
<div class="row-fluid">
<div class="span3">
<div class="well sidebar-nav">
<ul class="nav nav-list">
<li class="nav-header">使用指南</li>
<li class="active"><a href="#">快速开始 - Getting Started</a></li>
<li><a href="tutorial_infrastructure.html">基础架构 - Infrastructure</a></li>
<li><a href="tutorial_context.html">上下文 - Context</a></li>
<li><a href="tutorial_displayobject.html">显示对象 - DisplayObject</a></li>
<li><a href="tutorial_event.html">事件处理 - Handling Events</a></li>
<li class="nav-header">实例分析</li>
<li><a href="tutorial_squirrel.html">跳跃的小松鼠</a></li>
</ul>
</div>
</div>
<div class="span9">
<div class="page-header">
<h1>快速开始</h1>
</div>
<div>
<div>
<h3>1. 下载安装</h3><br/>
<p>到GitHub上下载quarkjs的最新版本:<a href="http://github.com/quark-dev-team/quarkjs" target="_blank">http://github.com/quark-dev-team/quarkjs</a>
<a class="btn btn-primary" href="http://github.com/quark-dev-team/quarkjs/zipball/master" target="_blank">直接下载 »</a></p>
<p>然后把quarkjs类库引入到html页面:</p>
<pre class="prettyprint linenums lang-html"><script src="js/quark.base-1.0.0.js"></script></pre>
</div>
<div>
<h3>2. 创建渲染上下文</h3><br/>
<p>上下文Context在quark中负责渲染,目前有DOMContext和CanvasContext两种。</p>
<pre class="prettyprint linenums lang-js">//create a DOMContext
var container = Quark.getDOM("container");
var domContext = new Quark.DOMContext({canvas:container});
//or create a CanvasContext
var container = Quark.getDOM("container");
var canvas = Quark.createDOM("canvas", {width:480, height:320, style:
{
position:"absolute",
backgroundColor:"#fff"
}});
container.appendChild(canvas);
var canvasContext = new Quark.CanvasContext({canvas:canvas});</pre>
</div>
<div>
<h3>3. 创建舞台</h3><br/>
<p>显示对象通过Context在舞台Stage上被渲染出来。</p>
<pre class="prettyprint linenums lang-js">var stage = new Quark.Stage({width:480, height:320, context:canvasContext, update:function()
{
//write your own update code here
}});</pre>
</div>
<div>
<h3>4. 创建计时器</h3><br/>
<p>舞台Stage上的物体的运动等变化,都是通过一个计时器Timer不断地调用Stage.step()方法来实现刷新的。</p>
<pre class="prettyprint linenums lang-js">var fps = 60;
var timer = new Q.Timer(1000/fps);
timer.addListener(stage);
timer.start();</pre>
</div>
<div>
<h3>5. 注册舞台事件</h3><br/>
<p>要想舞台上的显示对象能响应用户的点击、触碰等交互事件,就必需为舞台注册相应的事件。</p>
<pre class="prettyprint linenums lang-js">var em = new Quark.EventManager();
var events = Quark.supportTouch ? ["touchstart", "touchmove", "touchend"] : ["mousedown", "mousemove", "mouseup"];
em.registerStage(stage, events);</pre>
</div>
<div>
<h3>6. 准备工作完成</h3><br/>
<p>至此,初始化工作基本完成。你可以开始利用quark提供的各种类和方法来创建各种显示对象。开始创建你的第一个HTML5游戏吧!</p>
<pre class="prettyprint linenums lang-js">var bmp = new Quark.Bitmap({image:imgElem, rect:[0,0,100,100], update:function()
{
//update code here
}});
stage.addChild(bmp);</pre>
</div>
</div>
</div>
</div>
<hr>
<footer>
<p style="text-align:center;">© QuarkJS Dev-Team 2012</p>
</footer>
</div>
<script src="js/jquery.js"></script>
<script src="js/bootstrap.js"></script>
<script src="js/prettify.js"></script>
</body>
</html>