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(in some situations) B will receive the to-device message with the key before receiving the invitation to the room, causing libquotient to not store the room key
Profit :)
The text was updated successfully, but these errors were encountered:
Ooph...
While rebasing the per-connection E2EE code a couple of hours ago, it occurred to me that holding Megolm keys in a dictionary inside the ConnectionEncryptionData object might make the Room code less cumbersome. This is apparently the case to move those keys there and store them whether a room with a given id exists or not.
The text was updated successfully, but these errors were encountered: