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artcd.ini
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artcd.ini
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# Chrono Divide art override
# This file is merged with the base art.ini.
# Add missing damaged anims for GAWEAP
[GAWEAP]
UnderDoorAnimDamaged=GAWEAP_1D
DeployingAnimDamaged=GAWEAP_2D
RoofDeployingAnimDamaged=GAWEAP_3D
UnderRoofDoorAnimDamaged=GAWEAP_4D
[GAWEAP_3]
LoopEnd=1
[GAWEAP_3D]
LoopStart=1
LoopEnd=2
[GAWEAP_4]
LoopEnd=1
[GAWEAP_4D]
LoopStart=1
LoopEnd=2
# Fix start frame for damaged GAYARD production anim
[GAYARD_DD]
Start=42
LoopStart=42
# Animations that use Start/End are all over the place in vanilla RA2, with End representing either frame count,
# or last frame index (inclusive or exclusive).
# We normalize NADEPT_*, GADEPT_* and CAOUTP_* anims, so that End always represents the last frame index (inclusive).
[NADEPT_C1]
End=21
[NADEPT_C3]
End=49
[NADEPT_C4]
End=71
[NADEPT_C6]
End=99
[GADEPT_A]
End=9
[GADEPT_AD]
End=19
[GADEPT_C]
End=9
[GADEPT_CD]
End=19
[CAOUTP_A]
Start=0
End=9
[CAOUTP_AD]
Start=10
End=19
[CAOUTP_B]
Start=0
LoopStart=0
[CAOUTP_BD]
Start=20
LoopStart=20
[CAOUTP_C]
Start=0
End=9
[CAOUTP_CD]
Start=10
End=19
# Other fixes
[SealSequence]
WetDie1=514,19,0 ;UMP
WetDie2=534,19,0 ;UMP
[HTK]
# Fixes missing flh for AA weapon
SecondaryFireFLH=65,0,220
[GTGCAN]
PrimaryFireFLH=400,0,270
# Custom config follows
# New properties:
# Name Default Description
# NoHVA no For voxel art, skips loading the HVA file, using the baked-in transform instead.
# Rotors - For voxel art, list of rotor section names to animate, as HVA animation is not supported
# Rotor1Axis 0,1,0 The axis of rotation (X,Y,Z) for rotor animations (right-handed, Y-up coordinate system)
# Rotor1Rate 67 The angular frequency of the rotor, in degrees/frame (signed)
# Rotor1IdleRate - Same as Rotor1Rate, but applies when stationary/idle. Overrides [VehicleType]->IdleRate.
[BUS]
NoHVA=yes # original HVA file has incorrect transform
[CMIN]
NoHVA=yes # original HVA file has incorrect transform
[SHAD]
Rotors=CYLINDER09,CYLINDER18
[GAAIRC_A]
# This prevents the animation from rendering above docked aircrafts, since we have no way to distinguish it from other anims
Flat=yes
[NAMISL]
ZShapePointMove=45,45 # Ensures launched missiles aren't clipped
[OREGATH]
Flat=yes
[WRENCH]
LoopCount=-1
Rate=450
Palette=mousepal
[FLYERHELPER]
Image=BEHIND
Rate=200
Start=9
LoopStart=9
LoopEnd=9
LoopCount=-1
Translucency=25
[BOMBCURS]
Palette=mousepal
[PBEACON]
AltPalette=yes
LoopCount=-1
# End custom config
# Add custom stuff below this line.