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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Main",
"language": "GDScript",
"path": "res://Scripts/Main.gd"
}, {
"base": "HBoxContainer",
"class": "MenuItem",
"language": "GDScript",
"path": "res://Scripts/UI/MenuItem.gd"
}, {
"base": "Node2D",
"class": "Player",
"language": "GDScript",
"path": "res://Scripts/Levels/Level Components/Player.gd"
}, {
"base": "Node2D",
"class": "SceneManager",
"language": "GDScript",
"path": "res://Scripts/Scene_Manager.gd"
} ]
_global_script_class_icons={
"Main": "",
"MenuItem": "",
"Player": "",
"SceneManager": ""
}
[application]
config/name="Metamorphosizing Organisms"
run/main_scene="res://Scenes/Main.tscn"
config/icon="res://icon.png"
[autoload]
Dex="*res://Scripts/Levels/Level Components/Dex.gd"
ManaTex="*res://Scripts/Levels/Level Components/Mana Textures.gd"
Utils="*res://Scripts/Utils.gd"
[display]
window/size/width=1920
window/size/height=1080
window/size/fullscreen=true
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[global]
port=false
autoload=false
[rendering]
quality/driver/driver_name="GLES2"
quality/driver/fallback_to_gles2=true
vram_compression/import_etc=true