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loopInLL.cpp
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loopInLL.cpp
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#include <cstddef>
#include <iostream>
#include <unordered_map>
using namespace std;
class Node {
public:
int data;
Node* next;
Node(int data) {
this->data = data;
this->next = NULL;
}
};
Node* insertEnd(Node*& head, int val) {
Node* node = new Node(val);
Node* temp = head;
while (temp->next != NULL) {
temp = temp->next;
}
temp->next = node;
return node;
}
void print(Node*& head) {
Node* temp = head;
while (temp != NULL) {
cout << temp->data << " ";
temp = temp->next;
}
cout << endl;
}
bool detectLoop(Node*& head) {
Node* slow = head;
Node* fast = head;
bool isLoop = false;
while (1) {
slow = slow->next;
if (fast->next == NULL) break;
fast = fast->next;
if (fast->next == NULL) break;
fast = fast->next;
if (slow == fast) {
isLoop = true;
break;
}
}
return isLoop;
}
void breakLoop(Node*& head) {
if (!detectLoop(head)) {
cout << "There is no loop" << endl;
return;
}
Node* temp = head;
unordered_map<Node*, int> m;
while (1) {
if (!m.count(temp->next)) {
m.insert({temp->next, temp->next->data});
temp = temp->next;
continue;
}
temp->next = NULL;
break;
}
}
int main() {
Node* head = new Node(1);
insertEnd(head, 2);
insertEnd(head, 3);
insertEnd(head, 4);
insertEnd(head, 5);
insertEnd(head, 6);
Node* ptr = insertEnd(head, 7);
insertEnd(head, 8);
Node* ptr2 = insertEnd(head, 9);
ptr2->next = ptr;
bool isLoop = detectLoop(head);
cout << "loop exists: " << isLoop << endl;
breakLoop(head);
cout << "LL after removing loop: ";
print(head);
return 0;
}