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Add statement jump to_label if node emited_signal #277

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Jeremi360 opened this issue Aug 14, 2024 · 0 comments
Open

Add statement jump to_label if node emited_signal #277

Jeremi360 opened this issue Aug 14, 2024 · 0 comments
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enhancement New feature or request RakuScript Rakugo Scripting Dialogue Langue
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@Jeremi360
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Now I'm working on VisualNovelKit,
and I wanted to add jump label_name if AnimatedNode finished as part of VisualNovelKit#169,
But first it is impossible to add_custom_regex() that use jumps to RkScript,
Second it will be better if you can use it with any node and singal combo.

This is how it will look in RakuScript:

node_path = "path/to/node/from/scene/root"
jump label_name if node_path signal_name 
@Jeremi360 Jeremi360 added enhancement New feature or request RakuScript Rakugo Scripting Dialogue Langue labels Aug 14, 2024
@Jeremi360 Jeremi360 added this to the 2.3 milestone Aug 14, 2024
@Jeremi360 Jeremi360 self-assigned this Aug 14, 2024
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Labels
enhancement New feature or request RakuScript Rakugo Scripting Dialogue Langue
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