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Weapon.h
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#ifndef WEAPON_H
#define WEAPON_H
#include "TypeAdv.h"
#include "Damage.h"
using namespace std;
class Weapon{
private:
int damage;
TypeAdv typeadvantage;
public:
Weapon();
Weapon(int, TypeAdv);
Weapon operator=(Weapon);
Weapon(const Weapon&);
~Weapon();
void setDamage(int);
int getDamage() const;
void setTypeAdv(TypeAdv);
TypeAdv getTypeAdv() const;
Damage attack();
void print();
};
Weapon::Weapon(){
damage = 0;
TypeAdv tmp;
typeadvantage = tmp;
}
Weapon::Weapon(int dam, TypeAdv weaponType){
damage = dam;
typeadvantage = weaponType;
}
Weapon::Weapon(const Weapon& other){
damage = other.getDamage();
typeadvantage = other.getTypeAdv();
}
Weapon::~Weapon(){
}
Weapon Weapon::operator=(Weapon other){
this->damage = other.getDamage();
this-> typeadvantage = other.getTypeAdv();
}
void Weapon::setDamage(int dam){
damage = dam;
}
int Weapon::getDamage() const{
return damage;
}
void Weapon::setTypeAdv(TypeAdv weaponType){
typeadvantage = weaponType;
}
TypeAdv Weapon::getTypeAdv() const{
return typeadvantage;
}
Damage Weapon::attack(){
Damage tempDamage(damage);
tempDamage.addAdvantage(typeadvantage);
return tempDamage;
}
void Weapon::print(){
cout << "Weapon power: " << damage << endl;
}
#endif