diff --git a/source/manual/introduction/deeper_look.rst b/source/manual/introduction/deeper_look.rst index 7e5f4212..8adbe8c3 100644 --- a/source/manual/introduction/deeper_look.rst +++ b/source/manual/introduction/deeper_look.rst @@ -71,8 +71,8 @@ There are a number of powerful libraries the Range takes advantage of: - `Audaspace `__: A sound library for control of audio. Uses OpenAL or SDL. - `Bullet `__: A physics engine featuring 3D collision detection, soft body dynamics and rigid body dynamics. -- `Detour `__: A pathfinding and spatial reasoning toolkit. -- `Recast `__: A state of the art navigation mesh construction tool set for games. +- `Detour `__: A pathfinding and spatial reasoning toolkit. +- `Recast `__: A state of the art navigation mesh construction tool set for games. Project Development Process =========================== @@ -85,4 +85,4 @@ When creating a game or simulation in Range, there are four essential steps: #. Create one (or more) camera to give a frustum from which to render the scene, and modify the parameters to support the environment in which the game will be displayed, such as Stereo rendering. -#. Launch the game, using the internal player or exporting a runtime to the appropriate platform. \ No newline at end of file +#. Launch the game, using the internal player or exporting a runtime to the appropriate platform.