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Hello, I have a problem with rendering transparent geometric primitives in 3d. It looks like you need to draw them from far to near. Are there any ready-made solutions to this problem or tips on how to solve it effectively?
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Hello, I have a problem with rendering transparent geometric primitives in 3d. It looks like you need to draw them from far to near. Are there any ready-made solutions to this problem or tips on how to solve it effectively?
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